#GameDev #IndieDev New: #Metamorf now has a Facebook Group for language engineering and compiler nerds.
Define a full programming language in one file. Compile to native binaries. No glue code.
Join: facebook.com/groups/metamorfdev/
#GameDev #IndieDev #Metamorf v0.3.0 will ship with a native Win64 debugger replacing lldb-dap. No more LLVM hangs, crashes, or 200MB bloat. Built in Delphi, zero dependencies, speaks DAP, includes a CLI REPL. Breakpoints, stepping, call stacks, variables — just works. One flag and you're debugging.
#GameDev #IndieDev #Cpp23 #Metamorf v0.2.0 has been released. C-API, LSP Server, bug fixes and more. Enjoy!
github.com/tinyBigGAMES...
#GameDev #IndieDev #Delphi #cpp23 #Metamorf
The next release introduces a flat C-compatible API that exposes the entire Metamorf compilation pipeline to any Win64 language. Delphi, C, C++, C#, Rust, Python, Java, Go, Node.js -- if it can load a DLL and call functions, it can drive Metamorf.
#GameDev #IndieDev #Delphi #cpp23 #Metamorf
Wow. Nick Hodges is already using Metamorf in a complex, real-world scenario. Seeing it validated this quickly is honestly awesome.
github.com/NickHodges/N...
#GameDev #IndieDev #Delphi #cpp23
#Metamorf v0.10 is now available. Create your own custom programming language. Define It. Compile It. Ship It.
github.com/tinyBigGAMES...
Liad is back
#LiadFox #Liad #digitalart #art #2datr #nsfw #metamorf #fox #digitalnsfwart