Our latest gamejam project, **AutomaTuning**, is a short 10-20min GBC metroidvania, with 1 boss battle. You can play it both pc and mobile!
Over here! ➡️ AutomaTuning! by kuchaibee, PinapLloyd
Ty if you check it out! 😄 💗
#MetroidvaniaMonthJam #MGGJ13 #gamejam #gamedev #gbstudio #pixelart
There's a lot of really cool games out of #MetroidvaniaMonthJam, I thought I'd highlight a few of them that I would love to see turned into full games.
youtu.be/Bl82pEVcwEM
Protip: if you ever have time to kill, look at game jams for that old school demo disc experience
#IndieGames #Metroidvanias
I did a small teaser for my Jam entry, Char the Gelava!
Music by the one and only! @thirdworldprod.bsky.social
#MetroidvaniaMonthJam #godot #gamedev
youtu.be/esKJu_0_hjQ
Here's a short trailer for Stratum, my #MetroidvaniaMonthJam entry, that I just put together. #metroidvania #gamedev #lowpoly #retrogame
Couple more screenshots from my new game, Stratum, that I made for the #MetroidvaniaMonthJam. It's a first person megastructure metroidvania. #gamedev
Finally finished my 3D Marble-Rolling submission to #MetroidvaniaMonthJam 30!!
Within a Marbelous Maze was made in a month and features 5 marbles with different properties you unlock and swap between at extremely original and never-before-seen Tag Barrels!
waveparadigm.itch.io/within-a-mar...
It's DONE! My entry for MVM30.
"Char The Gelava" is up for grabs on itchio (windows & linux)! It's not the version I had in mind, but it should be playable from start to finish!
tcrakman.itch.io/char-the-gel...
#MetroidvaniaMonthJam #Godot #scalie #gamedev
I made a game for the #metroidvaniamonthjam !!!
This is my first major game project ever and it was a blast. Hope you have fun! (Link in replies)
This is the longest and most ambitious game I've ever finished so very happy to have it done. I've also been meaning to enter a #MetroidvaniaMonthJam for a long time!
I finished my #MetroidvaniaMonthJam entry, Stratum, and you can play it in browser here: machinescreen.itch.io/stratum It's a bite-sized 3D metroidvania set in a forboding megastructure that will take around 45 minutes to complete. Ratings and comments welcome! #gamedev #indiedev
@nifflas.bsky.social Heya! I just wrapped up my submission to #MetroidvaniaMonthJam with a game idea I've had in my head for a long time - it's a Marble Game crossed with DK64 crossed with Within a Deep Forest - if you ever get the chance I'd love your thoughts!
waveparadigm.itch.io/within-a-mar...
Demo ready... Couldn´t make it on time, so IT'S going to be a late entry, bless the organizers for giving us an extra day!
I´ll share the game entry tomorrow before 7:00PM :)
#MetroidvaniaMonthJam #Godot #scalie
~35 minutes till #MetroidvaniaMonthJam ends.
Luckily the organizer allows for late submissions, which of course I will be taking advantage of. Game's complete, but it's is 3:30am and I don't feel like playtesting it right now.
Tomorrow it'll be available to play though!
Made a game for #MetroidvaniaMonthJam! Couldve prioritized more effort into the core game/level design for the jam but was a great exercise in cleaning up all the cruft that I've been ignoring to have a playable thing!
jasonmiletta.itch.io/subspace-jump
#GameDev #3DPlatformer
a gif! #gamedev #MetroidvaniaMonthJam
finished my jam entry for #MetroidvaniaMonthJam !
it's a mini metroidvania!
noppelabs.itch.io/in-a-daze-we...
terrorbuns.itch.io/the-ever-ang... i finished my metroidvania jam entry now you too can experience Horrors and Fun™️ #MetroidvaniaMonthJam
Unreal Engine top view of the game level I'm working on
Day 28 of #MetroidvaniaMonthJam
Had a rough time recently, not much sleep and all that...
BUT we're on the last stretch, the game is for the most part playable, the map is there, just gotta refine what's there for the remaining 2 days.
Here's a top down view of the game world!
Still plugging away at my #MetroidvaniaMonthJam entry #gamedev
Ok, this is the idea I had for the actual pogo challenge, its an optional room, which probably gives you an HP+ treasure at the end.
#MetroidvaniaMonthJam
some #MetroidvaniaMonthJam vibes
I've got a lot of level design left but it's been an excellent exercise for me and I think it's coming along well!!
#gamedev #indiedev
I present to you, The funtastic Pogo machine
#MetroidvaniaMonthJam #godot #scalie
Reworked hitboxes into some animation notify stuffs so now you can more easily bully targets and enemies.
#GameDev #MetroidvaniaMonthJam #ScreenshotSaturday
more #MetroidvaniaMonthJam progress. I finished coding all the enemies (that I have planned/made graphics for) and the last upgrade I hadn't done yet so here's some enemies and the one that gave me way too much trouble getting working.
There's enemies now - all very WIP. #MetroidvaniaMonthJam #gamedev #screenshotsaturday
more of The Ever Angelic Slayer of Devils, Bell for #MetroidvaniaMonthJam
basically just got a bunch of underlying systems done up to and including switches, moving platforms, upgrades, and, of course, pushing blocks onto buttons.
The level for my Metroidvania Month Jam game in Blender.
The things that are getting in the way of me working on my #MetroidvaniaMonthJam game are becoming farcical. Yesterday it was replacing the wing mirror on our car, today its resealing the back of the bath because it leaks when we shower... 😒 #gamedev
oh yeah, we're cooking for #MetroidvaniaMonthJam
Level Layout´s progressing smoothly, probably 50-60% complete.
#MetroidvaniaMonthJam
#MetroidvaniaMonthJam im late 2 da party but here's my WIP cursed take on a "minimalist" game. Sorry if the flashing when Bell spawns in is still Too Much, I'll probably lower the contrast between the two colors later.