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Hashtag
#MoonWorks
Advertisement ยท 728 ร— 90
Screenshot of a WIP FPS written in a custom engine using MoonWorks and C#. The image shows a foggy, texture mapped terrain with various enemies scattered about.

Screenshot of a WIP FPS written in a custom engine using MoonWorks and C#. The image shows a foggy, texture mapped terrain with various enemies scattered about.

Progress on the new thing.
#indiedev #gamedev #moonworks #csharp

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Video

You can now blow things up!
#MoonWorks #ECS #SDLGPU #GameDev #IndieGames

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Video

Imperfect shadow mapping of a single cascade is 100% better than not doing any shadows at all. :D #gamedev #dotnet #moonworks

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Screenshot of an indie game featuring some vey broken custom shadows!

Screenshot of an indie game featuring some vey broken custom shadows!

Shadows! Broken, and very, very low quality. But I have some ๐Ÿ˜€ - these are VSM but I've not added any cascades or bluring / filtering yet
#gamedev #indiegames #noengine #sdl3 #moonworks

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Dear ImGUI, Linux, and HiDPI Displays How to render Dear ImGUI with fractional scaling.

Short post today about getting display scale setup with SDL3/MoonWorks and Dear ImGui.

allyourfaultforever.com/posts/hidpi-...

#gamedev #moonworks #dearimgui #csharp

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Mesh rendering with MoonWorks Simple static mesh rendering with MoonWorks (SDL_gpu)

I wrote a thing. This time about how I went about mesh rendering with #moonworks

allyourfaultforever.com/posts/sdl3-s...

#gamedev #dotnet #csharp

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Post image

URBAN HEADS - The Wind

www.youtube.com/watch?v=quR7...

www.youtube.com/watch?v=z-xe...

#urbanheads #thewind #electronic #1998 #house #techno #trance #progressivehouse #2024 #moonworks

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