Screenshot of a WIP FPS written in a custom engine using MoonWorks and C#. The image shows a foggy, texture mapped terrain with various enemies scattered about.
Progress on the new thing.
#indiedev #gamedev #moonworks #csharp
Screenshot of a WIP FPS written in a custom engine using MoonWorks and C#. The image shows a foggy, texture mapped terrain with various enemies scattered about.
Progress on the new thing.
#indiedev #gamedev #moonworks #csharp
You can now blow things up!
#MoonWorks #ECS #SDLGPU #GameDev #IndieGames
Imperfect shadow mapping of a single cascade is 100% better than not doing any shadows at all. :D #gamedev #dotnet #moonworks
Screenshot of an indie game featuring some vey broken custom shadows!
Shadows! Broken, and very, very low quality. But I have some ๐ - these are VSM but I've not added any cascades or bluring / filtering yet
#gamedev #indiegames #noengine #sdl3 #moonworks
Short post today about getting display scale setup with SDL3/MoonWorks and Dear ImGui.
allyourfaultforever.com/posts/hidpi-...
#gamedev #moonworks #dearimgui #csharp
I wrote a thing. This time about how I went about mesh rendering with #moonworks
allyourfaultforever.com/posts/sdl3-s...
#gamedev #dotnet #csharp
URBAN HEADS - The Wind
www.youtube.com/watch?v=quR7...
www.youtube.com/watch?v=z-xe...
#urbanheads #thewind #electronic #1998 #house #techno #trance #progressivehouse #2024 #moonworks