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#MoonlightMaelstrom

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#MoonlightMaelstrom #indiegame #indiedev #blender #lowpoly #godot3d #screenshotSaturday

Road Train Büchner-13 boss fight is finally done. After a few months of development, the combat loop proved quite satisfying. Since there are no I-frames, skirting around the hazards requires more effort.

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#MoonlightMaelstrom #indiegame #indiedev #blender #lowpoly #godot3d

Been a while since the last update. Currently R&D-ing combining projectile barrages and monhun-ish patterns with the new boss.

Placeholder OST: Imperial Triumphant - Gomorrah Nouveaux

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In honor of the announcement of #MoonlightMaelstrom here is a clip of me getting fucked up on NORMAL difficulty in Magenta Horizon

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Promotional Screenshots.
#MoonlightMaelstrom #indiedev #godot3d #blender #lowpoly

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Moonlight Maelstrom Teaser Trailer
Moonlight Maelstrom Teaser Trailer YouTube video by Maddison Baek

youtu.be/85TI3YhmVxY

#MoonlightMaelstrom #indiegame #indiedev #blender #lowpoly #godot3d

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#screenshotSaturday #lowpoly #blender #godot3D #MoonlightMaelstrom
Destructable objects, hit flash, dust effects, tons of bullets, tons of enemies, and more... Yeah, the game is becoming as chaotic as my previous work.

Temporary BGM: Voivod - Planet Eaters

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Little guys in motion

#godot #MoonlightMaelstrom

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More particle effects, charge attack AOE effect implementation, cleaning up the weapon trail...etc, etc.
Now it really looks like a video game.

#indieGameDev #Godot #solodev #MoonlightMaelstrom
(Song: Voivod - Mechanical Mind. Played for the mood check, not gonna get into the final product.)

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#indieDev #Lowpoly #Blender #MoonlightMaelstrom
Big ass building-sized mushroom guy

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Simple fog, particle effects, hit stop, trail effects, more sound effects, and manually played sample music make the prototype just feel better.
#indieDev #Godot #MoonlightMaelstrom
(Song: Voivod - Iconspiracy. Played for the mood check, not gonna get into the final product.)

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