#MoonlightMaelstrom #indiegame #indiedev #blender #lowpoly #godot3d #screenshotSaturday
Road Train Büchner-13 boss fight is finally done. After a few months of development, the combat loop proved quite satisfying. Since there are no I-frames, skirting around the hazards requires more effort.
#MoonlightMaelstrom
#MoonlightMaelstrom #indiegame #indiedev #blender #lowpoly #godot3d
Been a while since the last update. Currently R&D-ing combining projectile barrages and monhun-ish patterns with the new boss.
Placeholder OST: Imperial Triumphant - Gomorrah Nouveaux
In honor of the announcement of #MoonlightMaelstrom here is a clip of me getting fucked up on NORMAL difficulty in Magenta Horizon
youtu.be/85TI3YhmVxY
#MoonlightMaelstrom #indiegame #indiedev #blender #lowpoly #godot3d
#screenshotSaturday #lowpoly #blender #godot3D #MoonlightMaelstrom
Destructable objects, hit flash, dust effects, tons of bullets, tons of enemies, and more... Yeah, the game is becoming as chaotic as my previous work.
Temporary BGM: Voivod - Planet Eaters
Little guys in motion
#godot #MoonlightMaelstrom
More particle effects, charge attack AOE effect implementation, cleaning up the weapon trail...etc, etc.
Now it really looks like a video game.
#indieGameDev #Godot #solodev #MoonlightMaelstrom
(Song: Voivod - Mechanical Mind. Played for the mood check, not gonna get into the final product.)
#indieDev #Lowpoly #Blender #MoonlightMaelstrom
Big ass building-sized mushroom guy
Simple fog, particle effects, hit stop, trail effects, more sound effects, and manually played sample music make the prototype just feel better.
#indieDev #Godot #MoonlightMaelstrom
(Song: Voivod - Iconspiracy. Played for the mood check, not gonna get into the final product.)