For this week's #NeoNeuro patreon post I'm yammering about Synthetic Intelligence again! Specifically, the ways in which SI differs from AI, and how I'm trying to weigh the implications of treating SI with the same rules as human beings.
Read for free! (pleasesupportmypatreon)
#Cyberpunk #TTRPG
Finally did that UNGRX write-up
#NeoNeuro #Cyberpunk #TTRPG
This week's #NeoNeuro patreon post is all about chase scenes. Sometimes you gotta be faster, sometimes you gotta outlast them, sometimes you gotta be better at dodging obstacles, and sometimes it's about thinking four steps ahead.
Read for 100% free! (please support my patreon)
#Cyberpunk #TTRPG
This week's #NeoNeuro patreon post is all about slang! I'm gonna try out, at least for a while, using actual slang from the 1920s, 30s, and 40s (minus the racist ones). I might not keep it, but I want to at least try it out. Read about it for free!
#Cyberpunk #TTRPG
This week's #NeoNeuro Patreon post is about The Bridge! A legendary place, built in the wrecked fuselage of a passenger starship balanced on two starcrapers over Thomas Street far below, a place for drinking, gambling, and making deals.
#Cyberpunk #TTRPG
Fun Fact: You know how we talk IRL about 1% of the population has 99% of the money? Well in #NeoNeuro Buckley Rutherfurd III, one single person, has more money than literally all other people combined. There's over 500 billion people. He has more than all of them combined.
Corporate Zones Tech is usually ICS-based; non-physical interfaces, nano-scale at its largest, and all heavily corporate branded. Smooth, easy to use, heavily monitored and controlled. Accessibility is almost nonexistant. Corps expect you to buy new limbs or a new body, and if you can't or don't then they're not interested. There's nothing to protect blind or deaf people from traffic or ledges, and the whole place is overstimulating. Free Zones Tech exists in standard corporate capacity, but punks and gangs use a lot of hardtech. Old school CPUs, monitors, keyboards, with physical wires connecting everything. Accessibility is custom-made. Locals build ramps and accessible bridges by hand; physical, visual, and audio cues for anyone without sight or hearing; and there's free access to neuro-protective software for those with sensory issues.
Today I'm in massive pain, but I did manage to do a small write-up about accessibility in #NeoNeuro #TTRPG
This week's #NeoNeuro patreon post is about: Why the hell is everyone in the future dressed like prohibition era? Well it's a cultural thing; a few people adopted it thematically, then it got popular, and now it's part of an identity.
#Prohibition #Cyberpunk #TTRPG
Also? I need to do an official write-up of "UNGRX" in #NeoNeuro
It's one of those kinda "super bands," where all the members of UNGRX are actually full-time members of other bands, but every once in a while they come together for brief periods to perform as this little super band.
This week's #NeoNeuro patreon post is about Club Commodore! It's one of the core locations in my setting and stories; a building shaped like a bonfire that glows brightly in the darkness of an endless city.
#Cyberpunk #Dystopian #SciFi #Gangster #TTRPG
This week's #NeoNeuro patreon post is a fun grab bag! I'm talking about cyberware computers in your blood, character languages, and multiple combat systems! You can read for free right here! (please consider supporting)
#Cyberpunk #TTRPG
I think one of the most critical parts of #NeoNeuro I want to get across is the sense of lonely hopelessness in the face of desperate celebration. It's one thing to depict the homeless child starving in an alley, listening to the sounds of partiers at a speakeasy one level down. But it's another
Weekly #NeoNeuro Patreon post is up! Made a character sheet for October, and I've got plans for how I'm going to handle Stage 3 of playtesting. Yes, I'm still gearing up for Stage 2, but I'm planning for each stage way in advance.
#TTRPG
Weekly #NeoNeuro patreon post is up! This one marks FOUR YEARS I've been working on this game, and I'm so close to starting a playtest campaign it's not even funny. Gonna set up a few more things, then put together a group of players and start really digging into this system.
#Cyberpunk #TTRPG
Art of a NeoNeuro character named October. She is a Black woman with short pixie-cut hair. She's got a red rose tucked into her hair, and she's wearing a heartbreak emoji earring. Her left eye is brown, her right eye is cybernetic gold. Her skin is soft dark brown, except her right arm and part of the right side of her face are golden cybernetic metal. She's wearing a red flapper dress with fishnets, red nail polish, red lipstick, and dark eye makeup with a little teardrop under her left eye.
New #NeoNeuro art! This is October; raised in VR brain stacks where she and other children ran corporate datacenters touted as AI, as an adult she's a professional gambler and Agent. While at the card table she puts together deals and jobs for gangsters, punks, and others.
#Cyberpunk #TTRPG
Just a reminder, this is what #NeoNeuro sounds like
Weekly #NeoNeuro Patreon post is up!
Screenshot from the NeoNeuro website, describing how to gain choose a character's cyberware during character creation.
I fucking love game design. Iteration is so satisfying.
#NeoNeuro #TTRPG
New #NeoNeuro Patreon post is up! I've got good stuff for health and healing, but more importantly I'm getting GREAT stuff done for cybernetics! You can read it all for free here! (Please support my patreon)
#Cyberpunk #SciFi #TTRPG
Types of Other Characters Minor Characters will likely have almost no impact on a story, and if they do it will be very brief. Pets, shop clerks, cabbies, anyone with whom the main characters might interact once or twice, or whose interactions aren't intended to shape the story in any significant way. Common Characters are a lot like minor characters, but they generally show up a lot more frequently. Regulars at a bar the main characters frequent, the doorman in their building, a favorite shop clerk who knows a main character by name, that sort of thing. Average Characters should have some impact on the story, but only as part of its natural progression. They're the goons that main characters will deal with, or even friends who'll join main characters in a fight. Their presence in the story is basically pre-written, they're gonna have an impact on the story that the Narrator has planned and accounted for. Characters of this category will show up quite often in any story, even if the specific individuals who comprise it are only ever seen once. Significant Characters matter to the main characters, in one way or another, and have the potential to shape the story in unexpected ways. Romantic interests, an enemy's right-hand agent, that sort of thing. They'll show up in a story fairly often, and through their interactions with the main characters they might have unexpected impact on the story. Important Characters are critically important to the main characters' stories. They're primary antagonists, business partners, romantic partners, and the like. Without them the story almost wouldn't be a story, because it's their presence in the main characters' lives that gives energy and momentum. They change the story by their presence, shape it by their actions; they're just as integral as the main characters themselves.
I love my game, and I love game design.
If the players' characters are the main characters, then how do we define the other characters?
This matters in #NeoNeuro because it affects how you assign numbers to their stats.
#TTRPG
#NeoNeuro Fun Fact! One of several inspirations for the "Brain Stacks" origin is companies' obsession with pretending what they're doing is AI. From Elon's stupid robots, all the way back to Amazon's mechanical turk or employee-less stores.
#NeoNeuro weekly post up! I'm working with multiple artists on player housing ideas, AND I'm fleshing out the Negative State game mechanics, AND I'm working on a new playtest character named October! Read it FREE here (pleasesupportmypatreon)!
#TTRPG
#NeoNeuro patreon post is up! This week is all about money, or specifically converting different monetary values based on item categories, and converting it to market value. Exciting stuff! Read it for free! (please support my patreon tho)
#Cyberpunk #TTRPG
Character art of Ruby Violet, from the NeoNeuro RPG. She's a white woman wearing a purple vest, with a black hat and a black skirt. She's got cybernetic arms, blue eyes, dark makeup, and a friendly smile.
Betty Zero is a heavily cyberaugmented Chinese woman; her arms are metallic with spikes and long claws, she has metal horns on her forehead, there are glowing blue lines across her shimmering glittery skin, and three breasts. Her hair is bright red, as are her pupils. Her arms are dark black with light metal support structure and spikes.
Logo for the game NeoNeuro. The word Neo is glowing neon pink, the word Neuro is glowing neon blue and enveloped by a ring shape. Behind them is a collection of circuitry, blue and pink forming the words, merging into purple into the background.
#NeoNeuro is "prohibition cyberpunk in space!" 1920s style gangsters with cyberware fighting interstellar corponations; punks fighting the corps & gangs alike! Rob banks, run speakeasies, lose track of what's real and disappear into the AtomNet, or die fighting. FREE!
playneoneuro.neocities.org
Everyday Items Whether you're buying groceries or clothes, renting a hotel room or an apartment, getting a gift for your bottom, or just restocking your meds, there are some things that fall into a very generalized category of "stuff people buy every day."
Giggling at my own dumb little #NeoNeuro jokes
Weekly #NeoNeuro Patreon post is up! This one has three topics. Gangsters, 1920s style, are an important part of the aesthetic, but with cybernetics and lasers, in space. So I'm giving examples of how players can tell those stories. Read it here for free!
#Cyberpunk #TTRPG
This week's #NeoNeuro Patreon post has new art! Xiù Míng is a rich girl who lost her wealth but not her style. She's a courier like Johnny Mnemonic, she's got a list of ex-girlfriends longer than your arm, and she's the most charmingly arrogant asshole you'll meet. Read for free!
#Cyberpunk #TTRPG
Betty Zero is a heavily cyberaugmented Chinese woman; her arms are metallic with spikes and long claws, she has metal horns on her forehead, there are glowing blue lines across her shimmering glittery skin, and three breasts. Her hair is bright red, as are her pupils. Her arms are dark black with light metal support structure and spikes.
Character art of Ruby Violet, from the NeoNeuro RPG. She's a white woman wearing a purple vest, with a black hat and a black skirt. She's got cybernetic arms, blue eyes, dark makeup, and a friendly smile.
Xiù Míng is a woman with pale skin is standing in a bar holding a 3-olive martini. She's wearing a fluffy white winter coat and hat of slavic design, she has long silver hair and she's wearing a sparkly red flapper dress underneath. She's got elegant jewelry, silver stiletto nails and heels, and purple lipstick. She looks like she knows she's better than you.
I've got three characters now done with full art; they've also got preliminary game stats and character sheets. I'm hopeful that, by the time I've got a whole group of them ready like this, I'll also have my rules in a state ready to playtest at terminal velocity.
#NeoNeuro #Cyberpunk #TTRPG