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#OcarinaofTime3DQuote
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PEOPLE:
- Eiji Aonuma, age 50. Dungeon director of Ocarina of Time, Director of The Wind Waker. Producer of their remakes.

QUOTE: 
Aonuma: We don’t go out to just make a remake. There should be some kind of meaning to it.

For example, the reason why we released the 3DS version of Ocarina of Time is that we wanted users to enjoy the stereoscopic 3D version. Now that HD is possible with the Wii U, for the same reason, we wanted users to enjoy an HD version [of The Wind Waker] and to be able to use the GamePad, so they could see a difference there.

So it’s not just making a remake that’s the important thing. We wanted to have a particular reason to do it. If there’s a meaning behind doing a remake, then of course we’ll consider it.

PEOPLE: - Eiji Aonuma, age 50. Dungeon director of Ocarina of Time, Director of The Wind Waker. Producer of their remakes. QUOTE: Aonuma: We don’t go out to just make a remake. There should be some kind of meaning to it. For example, the reason why we released the 3DS version of Ocarina of Time is that we wanted users to enjoy the stereoscopic 3D version. Now that HD is possible with the Wii U, for the same reason, we wanted users to enjoy an HD version [of The Wind Waker] and to be able to use the GamePad, so they could see a difference there. So it’s not just making a remake that’s the important thing. We wanted to have a particular reason to do it. If there’s a meaning behind doing a remake, then of course we’ll consider it.

Aonuma on how they only do remakes when there’s a meaning, 2013.

Source: IGN

#Zelda
#TheWindWakerHDQuote, #OcarinaofTime3DQuote
#AonumaQuote

www.hyruleinterviews.com/30241fe961fd...

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PEOPLE:
- Eiji Aonuma, age 46. Ocarina of Time Dungeon Director.

QUOTE: 
"Aonuma: The Water Temple in Ocarina of Time was notorious for being very tough to conquer. I am most sorry that it was not easy for you to put on and take off the heavy boots; that all the time you had to visit the inventory. I am very sorry about that. I should have made it much easier to switch to the heavy boots.

Aside from the problem with the boots, I like the Water Temple so much."

PEOPLE: - Eiji Aonuma, age 46. Ocarina of Time Dungeon Director. QUOTE: "Aonuma: The Water Temple in Ocarina of Time was notorious for being very tough to conquer. I am most sorry that it was not easy for you to put on and take off the heavy boots; that all the time you had to visit the inventory. I am very sorry about that. I should have made it much easier to switch to the heavy boots. Aside from the problem with the boots, I like the Water Temple so much."

PEOPLE:
- Eiji Aonuma, age 48. Ocarina of Time Dungeon Director, Ocarina of Time 3D Producer.
- Satoru Iwata, age 51. President of Nintendo.

QUOTE: 
"Iwata: Aonuma-san, what was your motivation for making Ocarina of Time 3D?

Aonuma: As I alluded to when I introduced myself earlier, I wanted to do something about the Water Temple. Everyone talks about it, so it's been a longstanding wish of mine these 13 years!

Iwata: No matter how much praise Ocarina of Time has garnered, the Water Temple has always been an issue—like a bone caught in your throat for 13 years.

Aonuma: Yeah. The worst thing was thinking about how many people may have given up there. So this time, if we used the Nintendo 3DS system's two screens, I thought, ‘Link can put on and take off his Iron Boots in a flash!’ So we were like, ‘Let's do it!’"

PEOPLE: - Eiji Aonuma, age 48. Ocarina of Time Dungeon Director, Ocarina of Time 3D Producer. - Satoru Iwata, age 51. President of Nintendo. QUOTE: "Iwata: Aonuma-san, what was your motivation for making Ocarina of Time 3D? Aonuma: As I alluded to when I introduced myself earlier, I wanted to do something about the Water Temple. Everyone talks about it, so it's been a longstanding wish of mine these 13 years! Iwata: No matter how much praise Ocarina of Time has garnered, the Water Temple has always been an issue—like a bone caught in your throat for 13 years. Aonuma: Yeah. The worst thing was thinking about how many people may have given up there. So this time, if we used the Nintendo 3DS system's two screens, I thought, ‘Link can put on and take off his Iron Boots in a flash!’ So we were like, ‘Let's do it!’"

Aonuma quotes about the Water Temple in Ocarina of Time, 2009, 2011.

Sources: Iwata Asks, The Guardian

#Zelda
#OcarinaofTime3DQuote, #OcarinaofTimeQuote
#AonumaQuote, #IwataQuote

www.notion.so/951cd9281b9c...
www.notion.so/37ae94838006...

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PEOPLE:
- Nagako Ikuta. Ocarina of Time 3D Project Coordinator.
- Eiji Aonuma, age 48. Ocarina of TIme 3D Producer, Ocarina of Time Dungeon Director .
- Satoru Iwata, age 51. President of Nintendo.

QUOTE: 
"Iwata: Ikuta-san, how were you involved [in the Ocarina of Time 3D project]?

Ikuta: I worked to make sure information flowed between Nintendo, Grezzo and the Mario Club. Actually, I volunteered to be in this project! [laughs]

Aonuma: Ikuta-san is extremely into Ocarina of Time. If you ask her about The Legend of Zelda, a flood of opinions pours forth!

Iwata: She's a walking dictionary of Zelda lore! [laughs] Does she know more than you, Aonuma-san?

Aonuma: Yes, I think so. You could say she's a walking specifications manual! [laughs] We used her thoughts to check whether what players of the original game experienced was present in the new one."

PEOPLE: - Nagako Ikuta. Ocarina of Time 3D Project Coordinator. - Eiji Aonuma, age 48. Ocarina of TIme 3D Producer, Ocarina of Time Dungeon Director . - Satoru Iwata, age 51. President of Nintendo. QUOTE: "Iwata: Ikuta-san, how were you involved [in the Ocarina of Time 3D project]? Ikuta: I worked to make sure information flowed between Nintendo, Grezzo and the Mario Club. Actually, I volunteered to be in this project! [laughs] Aonuma: Ikuta-san is extremely into Ocarina of Time. If you ask her about The Legend of Zelda, a flood of opinions pours forth! Iwata: She's a walking dictionary of Zelda lore! [laughs] Does she know more than you, Aonuma-san? Aonuma: Yes, I think so. You could say she's a walking specifications manual! [laughs] We used her thoughts to check whether what players of the original game experienced was present in the new one."

Nagako Ikuta, a project coordinator for Ocarina of Time 3D.

#Zelda #OcarinaOfTime3DQuote #IkutaQuote

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PEOPLE:
- Shun Moriya. Ocarina of Time 3D Programmer.
- Satoru Iwata, age 51. President of Nintendo.

QUOTE: 
"Moriya: Take the scene in which you set a spiderweb on fire [in Ocarina of Time’s Deku Tree]. Lots of people, including me, have Link roll forward or swing his torch to light it, but some people use how the tip of the torch lowers when he is holding the shield. So when I heard that the fire wouldn't light [in the 3DS remake], I thought, ‘Uh-oh…this isn't gonna be easy.’ [laughs]

Iwata: The ways to solve that are stuck in the players' memories, so you have to recreate those, too.

Moriya: When I looked into why the tip of the torch wouldn't light the fire, I realized that Link's arms and legs were longer and his waist higher, since we had designed him a little more to today's styles."

PEOPLE: - Shun Moriya. Ocarina of Time 3D Programmer. - Satoru Iwata, age 51. President of Nintendo. QUOTE: "Moriya: Take the scene in which you set a spiderweb on fire [in Ocarina of Time’s Deku Tree]. Lots of people, including me, have Link roll forward or swing his torch to light it, but some people use how the tip of the torch lowers when he is holding the shield. So when I heard that the fire wouldn't light [in the 3DS remake], I thought, ‘Uh-oh…this isn't gonna be easy.’ [laughs] Iwata: The ways to solve that are stuck in the players' memories, so you have to recreate those, too. Moriya: When I looked into why the tip of the torch wouldn't light the fire, I realized that Link's arms and legs were longer and his waist higher, since we had designed him a little more to today's styles."

Moriya on needing to watch for tiny inconsistencies in the Ocarina remake, 2011.

Via Iwata Asks.

#Zelda
#OcarinaofTime3DQuote

#MoriyaQuote, #IwataQuote

www.notion.so/951cd9281b9c...

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