Small update to #Annotorious, my #JavaScript image annotation library: You can now rotate rectangle shapes! #OpenSeadragon #IIIF #ImageAnnotation #TypeScript #React
Reminder: Annotorious brings Photoshop-like selection tools to your browser!
• Intelligent Scissors
• Magnetic Cursor
• WebGPU-powered SegmentAnything
I just wrote proper docs! Usage guides, examples, full API:
github.com/annotorious/...
github.com/annotorious/...
#OpenSeadragon #IIIF
Yay–that's starting to work pretty well! #IMMARKUS #OpenSeadragon #IIIF
Want to use Meta’s Segment Anything with #OpenSeadragon?
I finally wrote up a proper README for the #Annotorious plugin: 👉 github.com/annotorious/... Give it a try—and let me know what you build! #SegmentAnything #IIIF #Annotation
Working on some new drawing features ✍️ coming soon to #IMMARKUS: Boolean operations (merge and subtract shapes)! Plus: shapes can now have holes. #JavaScript #Annotorious #IIIF #OpenSeadragon
Update: Smart object selection in zoomable images with #OpenSeadragon and #SegmentAnything! The next key challenge: Creating a seamless workflow—picking objects, refining shapes, and manually enhancing the outline. Stay tuned! #IMMARKUS #IIIF #DigitalHumanities #Maps
Does anyone know if it’s possible to access items from the #BritishMuseum collection via #IIIF? E.g., this item www.britishmuseum.org/collection/object/A_1880... apparently uses an embedded #OpenSeaDragon viewer to display a zoomable image, but I don’t find a link to the IIIF manifest […]
🚀 #Annotorious update! The new website now has detailed React guides, including integration with #OpenSeadragon & #IIIF. Plus: learn how to build your own annotation popups with the new React popup helper components 🛠️ #JavaScript #ReactJS #WebDevelopment annotorious.dev/react/image-...
And here's another CodeSandbox with a minimal example for using #Annotorious v3 with #OpenSeadragon in #React: codesandbox.io/p/sandbox/ni...
I'm thinking about changing the way drawing works in #Annotorious for #OpenSeadragon. Instead of toggling between "move" and "draw" states (using a button or key), drawing would always be on. Drag would move the image, single click would start drawing with the current tool. Wonder what you think?