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Main quest: “The kingdom is in danger.”

Player: “Understood. But first; this cave.”

Me: “Good news… there’s story in the cave.” 😌🕳️

#NarrativeDesign #OpenWorldDesign #QuestDesign #GameWriting #GameDev

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Player: “I’ll just check that one mountain.”

Me: *placed a mysterious ruin there on purpose*

Player: “Well now I HAVE to know.” 😌🏔️

#NarrativeDesign #OpenWorldDesign #NarrativeUX #GameWriting #GameDev

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Me: “Here’s the carefully planned story path.”

Player: *walks in the opposite direction immediately*

Me: “…good thing we designed for that.” 😭🧭

#NarrativeDesign #OpenWorldDesign #GameWriting #Worldbuilding #GameDev

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6 NPCs That Actually Live

10-15 unique animations per town

• Blacksmiths temper blades
• Bartenders clean mugs
• No canned animations
#TW3NPCs #LivingWorld #OpenWorldDesign

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What’s your process for designing open-world environments in Unity? How do you balance exploration and story? #Unity #openworlddesign #environmentdesign

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