Main quest: “The kingdom is in danger.”
Player: “Understood. But first; this cave.”
Me: “Good news… there’s story in the cave.” 😌🕳️
#NarrativeDesign #OpenWorldDesign #QuestDesign #GameWriting #GameDev
Player: “I’ll just check that one mountain.”
Me: *placed a mysterious ruin there on purpose*
Player: “Well now I HAVE to know.” 😌🏔️
#NarrativeDesign #OpenWorldDesign #NarrativeUX #GameWriting #GameDev
Me: “Here’s the carefully planned story path.”
Player: *walks in the opposite direction immediately*
Me: “…good thing we designed for that.” 😭🧭
#NarrativeDesign #OpenWorldDesign #GameWriting #Worldbuilding #GameDev
6 NPCs That Actually Live
10-15 unique animations per town
• Blacksmiths temper blades
• Bartenders clean mugs
• No canned animations
#TW3NPCs #LivingWorld #OpenWorldDesign
What’s your process for designing open-world environments in Unity? How do you balance exploration and story? #Unity #openworlddesign #environmentdesign