#GameDev #IndieDev #Zig #CPP23 #PaxLang
🚀 Pax v0.2.0: Foundation for Growth
Seamless Pax/C++ interop. Full LSP. Source-level debugger. Cross-platform targeting.
github.com/tinyBigGAMES...
#GameDev #IndieDev #Zig #CPP
Getting things ready for the #PaxLang v0.2.0 release. Here’s the new logo, an infographic, and a short intro video to help explain what this update is all about.
(updated logo)
PaxLang philosophy: "If it's not Pax, it's C++."
One file. Two languages. Zero bindings.
#include <cmath> just works. Call std::abs() directly. Use std::string as your variable type.
This is what seamless interop looks like.
#GameDev #IndieDev #PaxLang #RayLib
🚀 PaxLang now supports 5 major platforms!
✅ Win64 & WinARM64
✅ Linux64 & LinuxARM64 (Raspberry Pi!)
✅ macOS (Apple Silicon)
One codebase, cross-compile anywhere. The future is cross-platform! 🎯
#GameDev #IndieDev #PaxLang
🛠️ The PaxLang developer experience: `pax init MyGame` → `pax build` → `pax run`. Clean, fast, no fuss. Supports exe, static libs & DLLs out of the box. Small language, streamlined tooling. #GameDev #IndieDev #PaxLang
🔧 PaxLang v0.2.0 is cooking! LLVM backend conversion almost complete. Goodbye TCC, hello native codegen & better optimization. Improved CImporter & more features incoming. A modern Pascal-inspired systems language.
#GameDev #IndieDev #PaxLang
🌟 Spotlight: @tinybiggames.com
#GameDev #PaxLang
WIP: Starting to transition from tinycc backed to native X64.
Website: paxlang.org
youtu.be/cBeEhUxk9UQ
👉 bsky.app/profile/tinybiggames.com...
#IndieSpotlight