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Looks like it's already time for the Nintendo Switch 2 Midnight release. Hanging out at Gamestop and just waiting for the clock to strike 12 EST. You know.... to stress test the system's capabilities. Ya, it's science! #PhantomPhoenix #Nintendo

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Picked up #BluePrince on #Steam and I have to say, it is a brilliantly crafted puzzle game! Hats off to Tonda Ros for crafting a game that let's you know, just as you think you're getting one puzzle, that you're still so far from understanding the big picture. Check it out! #PhantomPhoenix

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Nintendo Switch 2, you say? Yep, take my money! I would consider it a massive success if Phantom Phoenix titles were playable on the Switch 2... so here's to diving down that rabbit hole! #PhantomPhoenix #Nintendo #GameDev

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I can't be the only one that settles in with a nice bowl of popcorn for a good Nintendo Direct, right? "New" old life goal: get my game on the Switch 2! #PhantomPhoenix #IndieDev #Nintendo

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Do you know what i love about bluesky? I get the privilege of following so many wonderful artists on their and my journey, and seeing the amazing things they have brought to life! Your art brings color to life. #PhantomPhoenix #SoloGameDev #GameArt

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Mandagoria is coming soon, and I've had my eye on this game for a while. Glad to see it coming home for the summer, and looking forward to it... you know, for research! #PhantomPhoenix #GameDev #SteamGames

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I wish I had more "rockstar" news to share for the #GameDev, but the true reality is I have a VERY pretty spreadsheet. While not all game dev aspects are showy, there is no substitute for doing the homework, so don't be shy about the admin. This is the process. #PhantomPhoenix #SoloDev

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Daylight savings time... stealing an hour of my #GameDev. Still, this map is looking amazing! #PhantomPhoenix #SoloDev

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The studio is coming along nicely, and finishing touches like the logo have just come in. Hold tight for an announcement on when we will be starting the YouTube channel, and then we can meet face to face... on the channel! So many announcements to come! #PhantomPhoenix #GameDev #SoloDev

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Today, the business taxes got done, officially cementing the fact that game design is not "all fun and games". Some puns are worth working for. #PhantomPhoenix #SoloDev #GameDev #GameDesign

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To all the #GameDev: if you touched a game today or thought of what you're going to do next: you're doing great. Truly, none of us hear it enough, but keep up the good work. Great design may take time, and daily progress may not shine, but each day stack upon the next. #PhantomPhoenix #SoloDev

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Hey #GameDev, I know that at some point, Imposter Syndrome can be overwhelming. Just remember: nobody knew anything until they had to learn it, like you. If the final product functions, you are not a fake. Don't worry about what other people do, focus on your journey. #PhantomPhoenix #SoloDev

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One note I consistently see from gamers is that they feel game designers should play more games. Well, twist my arm; tonight I sit down with Animal Well, you know... for research. #PhantomPhoenix #SoloDev #GameDev

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Shadow here at Phantom Phoenix likes to take breaks soaking up sunbeams. A reminder that #GameDev needs mental health breaks, and you deserve a moment now and again for you. It's OK, and your fans want you healthy just as much, if not more than, they want your experience. #PhantomPhoenix #SoloDev

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Hey #IndieDev: Sometimes it can be hard to know if your story/design decision is the "right" one. Remember, YOU are the writer/designer. If you made the decision, it's the right one. Sometimes it's best to just get something on paper and move forward. You've got this. #PhantomPhoenix #GameDev

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When I released our first game, I was so worried about whether people would love it or if they would hate it. Then I found out: different people loved it and hated it, and everything in between, because people are diverse. Someone's going to love your game, I promise. #PhantomPhoenix #GameDev

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Hey #IndieDev, yes you. Life is large and messy. Your story, design, and art doesn't have to be perfect; perfect isn't really even a thing. It just has to be unique, to be you. Be yourself and let it out through your art. Remember, perfect is boring and predictable anyway #PhantomPhoenix #GameDev

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A great night working hard towards the game, and my supportive co-workers are there for it! Phantom Phoenix may be Solo Dev, but it takes a village... of cats. He looks grumpy because he caught an error in the design that may take backtracking to correct. #PhantomPhoenix #IndieGameDev #SoloDev

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Time to get in deep for some level design detail, and really flesh out that world! Remember, places are characters too, and all feel unique! #PhantomPhoenix #SoloGameDev #LevelDesign

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Today, the team at Phantom Phoenix has been working hard to improve the platforming skill set of our new title. One of our more energetic employees took it upon himself to show off how some of the skills may even work! #PhantomPhoenix #SoloDev #WorkingCat

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Calling all video game developers: I need your input. 2D bone rigging animation vs. Sprite sheet animation, which do you prefer and why? Do you have a reason you use one over the other? #PhantomPhoenix #SoloDev #GameDev

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It was SO cold that the spider web outside the windows was frozen over. What a sweet idea to steal into a horror game! #PhantomPhoenix #GameDesign #SoloGameDev

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Game Design thought of the day: "Game Writers put the character through many hardships, seek to destroy them, and write multiple paths to 'game over'. However, no matter how hard they design it, they always write a path to victory. You got this." - Game Cat #PhantomPhoenix #GameDev #GameDevCat

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OK everyone, this one's for science, so there's no wrong answer, all we need is mass opinion: is the game market of metroidvania really too full, or are you hoping for the "next" title in the genre? #PhantomPhoenix #GamePoll #SoloDev

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For all my game design friends out there, the best advice I know and can give is: write an immaculate game design document, and stick to it. We lose to many good games to scope creep! #PhantomPhoenix #GameDev #SoloGameDev

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More game design only questions: "what is the most efficient way to manifest eyes and mouths on a mound of ooze?". Sorry, i love my job. #PhantomPhoenix #SoloDev #GameDesign

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Phantom Phoenix studios looks like a great success. I'll drop a link to the YouTube account when we kick off our first stream here first @bluesky, so stay tuned! Let me know what you think, I LOVE to get extra eyes on the setup. #PhantomPhoenix #DevLog

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The Phantom Phoenix studio is coming along quite nicely! Just a few finishing touches to go! #PhantomPhoenix #GameDevLog #GamDev

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Showing unparalleled dedication, Shadow sleeps in the office tent. True homage to his craft and role in the company. #PhantomPhoenix #SoloGameDev #GameDevCat

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In my opinion, a good game designer can work in multiple mediums. Tonight we resume the first-of-the-year GMing of my campaign. May the just prevail! #PhantomPhoenix #GameDev #SoloDevGM

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