Going to provide examples for bridges, grappling hooks, pulley interaction, towing and winching, as well as a technical breakdown example with the #PixelRope plugin for Godot 4.4
Are there any examples you'd like me to include? Lemme know!
#gamedev #plugin #godot4 #indiedev #godot #community
Got the button for #PixelRope to look a bit prettier and have a tool-tip which displays some information on state/description
#gamedev #editor #plugin #godot #indiedev #godot4
Slowly adding quality of life to #PixelRope, such as a create rope button instead of needing to create the node yourself, and an alert for when you disable the plugin.
#gamedev #indiedev #indiegame #plugin #godot
Going to release a devlog for #PixelRope within the next couple of days to show off the new systems implemented into it.
Would you be interested in a devlog for #SpudCustoms as well? I’ve been contemplating making them
#devlog #godot #gamedev #indiedev #indiegame
Been working on the #SpudCustom 1.0.2 bug-patch as well as the release of my #PixelRope plugin for Godot 4.4, exciting times!
#gamedev #indiedev #godot #plugin #updates
#pixelrope is so cool!
Another example of the rope collision for #Pixelrope, you can tell the edges clip a little bit which will have to be fixed.
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Making sure to keep a log of attributions for #pixelrope to include everyone who suggested features and helped out!
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Incredibly difficult to implement, but the #pixelrope now collides with objects! Below is a image of it colliding with a blue ground.
Thank you to @atropos148.bsky.social for the suggest to implement interaction with RigidBody2D!
#gamedev #indiedev #simulation #pixelart #godot #physics
Working on the next update for #PixelRope, trying to make it cleaner in the editor for easier setup during development.
Also updating the dragging to be on any point of the rope instead of the end anchors!
#gamedev #godot #indiedev #godotplugin
Just uploaded a short devlog demonstrating the elasticity of the ropes for the #PixelRope plugin in #Godot
www.youtube.com/watch?v=tFUV...
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