Meeting with @luisvsm.bsky.social today and started development on the build and hosting server for #projectmammut
While it's early days, the basics are done!
#indiedev #gamedev #narritivegames
With Beta 2 of #ProjectMammut around the corner, I wanted to share a bunch of new quality of life features for all #narrativeGames developers.
#indiegames #visualNovel #writing
www.projectmammut.com
Feature 3:
Broken links can be auto built into new nodes
With Beta 2 of #ProjectMammut around the corner, I wanted to share a bunch of new quality of life features for all #narrativeGames developers.
#indiegames #visualNovel #writing
www.projectmammut.com
Feature 2:
Nodes can be created by dragging from other nodes now for quick planning
With Beta 2 of #ProjectMammut around the corner, I wanted to share a bunch of new quality of life features for all #narrativeGames developers.
#indiegames #visualNovel #writing
www.projectmammut.com
Feature 1:
Information about when node links are broken
First build from my game engine..
Yes it's very broken, audio doesn't work, sprites aren't loading, fonts aren't.... fonting.
But it's building!
#indiegame #gamedev #narritivegames #visualnovel #projectmammut
Lots of progress today,
File manager is in, and the audio manager are in, they look good and only have a lot of errors!
#projectmammut #gamedev #indiegames #visualnovels
Are you they type of person who writes 'Test1' 'Test2' 'Test3' when testing, or someone who mashes the keyboard
Por qué no los dos?
#gameDev #projectmammut
Learning how OPFS works in modern browsers so that Project Mammut can save and manage entire project folders and files.
It's a big learning curve about what browsers can and can't do these days, but overall I am happy with how it is looking.
#projectmammut #visualnovels #gameDev
There are new features going in every day.
Today I am focusing on the logic inside of the narrative flows, allowing for conditional statements and variables
#projectmammut #gamedev #twine #visualvovels