Added Cake Scaling to Mojo πΈ
Every time he jumps, he gets a little more round, chunky, and cake.
Very important frog technology.
#gamedev #indiedev #puddlepals
What people think game dev looks like: stress and suffering.
What Iβm actually doing: singing and making a frog game πΈπ
#gamedev #indiedev #puddlepals
Puddle Pals is now on Steam and ready to wishlist! πΈπ
store.steampowered.com/app/2198850/...
A cozy multiplayer frog adventure set in a big backyard, built around exploration, movement, mischief, and playful chaos with friends.
#puddlepals #indiegame #gamedev #cozygame
Added eye tracking to Mojo ππΈ
Now when he looks at things in the world, his little eyes actually follow them. Small feature, but a big boost to personality.
Honestly, I think it turned out super cute.
#gamedev #indiedev #puddlepals
Hey Pals πΈπ
I just reimplemented jiggle physics in Unity for Puddle Pals.
It was more challenging than I expected because Unreal has built-in animation support for this kind of secondary motion, while in Unity I had to script.
#gameev #indiedev #unity #jigglephysics #puddlepals
We made a big change for Puddle Pals... moving the entire game from Unreal to Unity. Compile times in Unreal were slowing down iteration, sometimes taking 20+ minutes after small code changes. #PuddlePals #gamedev #indiedev #unity #unrealengine #froggame