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#PuddlePals
Advertisement Β· 728 Γ— 90
Video

Added Cake Scaling to Mojo 🐸

Every time he jumps, he gets a little more round, chunky, and cake.

Very important frog technology.

#gamedev #indiedev #puddlepals

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What people think game dev looks like: stress and suffering.
What I’m actually doing: singing and making a frog game πŸΈπŸ’š

#gamedev #indiedev #puddlepals

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Puddle Pals is now on Steam and ready to wishlist! πŸΈπŸ’š

store.steampowered.com/app/2198850/...

A cozy multiplayer frog adventure set in a big backyard, built around exploration, movement, mischief, and playful chaos with friends.

#puddlepals #indiegame #gamedev #cozygame

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Added eye tracking to Mojo πŸ‘€πŸΈ

Now when he looks at things in the world, his little eyes actually follow them. Small feature, but a big boost to personality.

Honestly, I think it turned out super cute.

#gamedev #indiedev #puddlepals

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Video

Hey Pals πŸΈπŸ’š

I just reimplemented jiggle physics in Unity for Puddle Pals.

It was more challenging than I expected because Unreal has built-in animation support for this kind of secondary motion, while in Unity I had to script.

#gameev #indiedev #unity #jigglephysics #puddlepals

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We made a big change for Puddle Pals... moving the entire game from Unreal to Unity. Compile times in Unreal were slowing down iteration, sometimes taking 20+ minutes after small code changes. #PuddlePals #gamedev #indiedev #unity #unrealengine #froggame

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