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#smut #indiewriter #comission #erotica #sexyhexing #leveldrain #rpgmechanics #dragon

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#nsfw #nsfwfurry #vore #digestion #rpgmechanics #healthbar

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Where Winds Meet: Complete Guide to Vitality Understand Vitality in Where Winds Meet, how it works, and how to increase it to unlock powerful Mystic Skills and DPS rotations.

Want to crank your Vitality stat in Where Winds Meet and hit harder than your ex’s new fling?
Guide right here 👉 gamingpromax.com/where-winds-...

#WhereWindsMeet #GamingGuide #RPGMechanics

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Blog 15: God Doesn’t Work for Free: Metacurrency and Deus Ex Machina Giving players control is a good thing. Not just over their character’s thoughts, actions, and wardrobe choices, but over the game itself. The pacing, the tone, the sharp turns in the plot. When a GM ...

When the plan falls apart and you're not ready to die, light your last cigarette with a Molotov. Our metacurrency is not a bonus. It is an event. Twist the story and pay the price. #TTRPG #IndieRPG #GameDesign #CrimeDramaRPG #RPGMechanics #NarrativeControl www.grumpycorngames.com/post/blog-15...

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Demon Blitz hits fast, hits hard, and shows no mercy. Against the Hellspawn Fighter, only precise timing and rock-solid defense will keep you standing.

#twitch #RPGMechanics #DarkFantasy #gamedev

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B.A.T. for DOS
B.A.T. for DOS YouTube video by Highretrogamelord

B.A.T. for DOS

youtu.be/nSQIP01Suxg?...

#B.A.T #BAT #BureauofAstralTroubleshooters #DOS #MS-DOS #MSDOS #Adventure #RPG #RPGmechanics #UbiSoftEntertainmentSoftware #UbiSoft #ComputersDream #ElectronicArtsDistribution

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The System
Outgunned uses a slick dice pool system with thematic roles, tropes, and cinematic effects. It’s rules-light, fast, and designed for high-octane storytelling. Perfect for action fans!
#TTRPG #RPGMechanics #OutgunnedRPG #IndieRPG

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Current DevNotes for The Matrix Iterations is now available on Substack. Link in bio! Please like, subscribe, and share!

#tabletoprpg #indierpg #yearzeroengine #cyberpunkrpg #scifirpg #indiegamedev #gamedesign #defythesystem #rpgmechanics #indiettrpg #ttrpg #rpgdev #rpgdevelopment #thereisnospoon

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Castle Amber’s rules capture OSR spirit—simple, deadly, and full of surprises. Its mechanics demand survival, keen investigation, and creative problem-solving in a labyrinth of otherworldly dangers.
#TTRPG #OSR #RPGMechanics #CastleAmber #RPG

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The System: Elric RPG’s mechanics emphasize fatal consequences and unpredictable magic. Its crunchy system rewards narrative flair and risk-taking, letting you experience true dark fantasy in every roll. A system that challenges and thrills!
#TTRPG #RPGMechanics #ElricRPG

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Why aren't more people talking about Avatar: Frontiers of Pandora? IMO it does a great job of capturing the magic of the movies. Breathtaking open-world to explore, solid gameplay, rpg mechanics, and a compelling story. #videogames #avatar #frontiersofpandora #PS5 #gamer #adventuregame #rpgmechanics

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Traits and Techniques make up non-numerical features of a character. Traits are passive character features representing their background and personality and range from simply a notable detail to situational bonuses or penalties. Techniques are abilities that characters can use.
#ttrpg #rpgmechanics

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I'm crafting the main mechanics for my RPG and need advice on the armor/combat system. Should I stick with 2d6 or switch to 2d8 with 1d6 for damage? My idea is for armor to act as a damage mitigator with its own durability, absorbing hits over time. #GameDev #RPGMechanics

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Some character stats derived from Attributes are Health, Pain Threshold, and Focus Threshold. Health is the sum of the tens digit of each Strength, Endurance, and Will plus 5 and changes along with these Attributes. Health is how many Wounds a character can withstand.
#ttrpg #rpgmechanics

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Post 2: The Rules That Shape GURPS
GURPS uses a simple 3d6 system, emphasizing skill-based mechanics and character customization. It adapts to any tone. Its point-buy system ensures characters are as unique as your story demands. Perfect for GMs who love depth! ✨
#TTRPG #GURPS #RPGMechanics

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Characters in Wild Space are defined by two sets of numerical stats, Attributes and Skills. Attributes come in a discrete set of 6 Attribute stats referred to as Strength, Agility, Endurance, Intellect, Perception, and Will.
#ttrpg #rpgmechanics

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Discover the quirky origins of the #EscalationDie in #13thAge! 🎲 What started as a speedy play experiment during a Savage Tide campaign evolved into a crucial game mechanic. As battles rage, the die boosts attack power, ramping up the excitement! 🐉🔥 #RPGmechanics #GamingHistory
bit.ly/3whrOJh

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Gaming table circa 1990. Author is pictured with terrible hair and wearing a tie.

Gaming table circa 1990. Author is pictured with terrible hair and wearing a tie.

Don't Roll: Great RPG Mechanics
#RPGMechanics Week Ten (finale)
This is maybe more a technique than a mechanic, but it represented a significant change in approach and play for me over the years. This has two components– the first is “don’t roll if it isn’t important.”
www.tumblr.com/blog/open-he...

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Cover of 13th Age Game Masters Screen and Reource Book

Cover of 13th Age Game Masters Screen and Reource Book

Escalation Die: Great RPG Mechanics
#RPGMechanics Week Ten (finale)
I’ve talked about a lot of big scale mechanics on these lists: sub-systems and frameworks impacting play. But it's interesting to consider how small, discrete mechanics can drastically change things.
www.tumblr.com/open-hearth-...

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cover of mutant elysium

cover of mutant elysium

cover of #iHunt

cover of #iHunt

cover of hearts of wulin

cover of hearts of wulin

Safety: Great RPG Mechanics
#RPGMechanics Week Nine
One of the greatest things about modern rpg gaming is that the issue of safety has become a great filter. Beyond the actual application of safety tools, it has become accepted and conventional to the point that...
www.tumblr.com/open-hearth-...

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playing at the world cover

playing at the world cover

apocalypse keys cover

apocalypse keys cover

Post image

Ludography: Great RPG Mechanics
#RPGMechanics: Week Nine

Continuing on with this week of meta-elements, I want to talk about ttrpgs and history. In the 21st Century, Old School Renaissance games would focus on the "Appendix N."...

www.tumblr.com/open-hearth-...

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cover of the sprawl rpg

cover of the sprawl rpg

cover of the veil rpg

cover of the veil rpg

Usability: Great RPG Mechanics
#RPGMechanics: Week Nine
Continuing my week of meta-elements which make for great games, I want to talk about physical presentation. There’s a weird mix in my collection of ttrpgs. I have 8-9 shelves filled with physical books and...
www.tumblr.com/open-hearth-...

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cover of personae a collection of sample characters for changeling the lost

cover of personae a collection of sample characters for changeling the lost

cover of the Star Trek adventures collection of ST the Next Generation PCs.

cover of the Star Trek adventures collection of ST the Next Generation PCs.

Sample Characters: Great RPG Mechanics
#RPGMechanics: Week Nine

I guess this week I’m going to be focusing on meta-aspects. Not exactly mechanics, but mechanics-adjacent. I talked about the beauty of Glossary Indexes. Today I want to cover another utility tool...
www.tumblr.com/open-hearth-...

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Why Pathfinder 2E? It’s the allure of the 3 action economy, offering intriguing tactical depth, and the extensive character customization. I’m excited to dive into these rich mechanics. 2/5 #PF2e #RPGmechanics

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13th age cover

13th age cover

apocalypse keys cover

apocalypse keys cover

Glossary Index: Great RPG Mechanics
#RPGMechanics: Week Nine
I love over-produced rpg books, I love chunky rpg books, I love beautiful rpg books. But more than anything else I love books that actually work at the table....

www.tumblr.com/open-hearth-...
#ttrpg

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Adventure!

Adventure!

Hearts of Wulin cover

Hearts of Wulin cover

Choose Death: Great RPG Mechanics
#RPGMechanics: Week Eight
Some games care about your characters. They matter, they mean something in the grand scheme of the story and play. Some games don’t give a shit about your characters. They’re interchangeable...

www.tumblr.com/open-hearth-...

#ttrpg

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Girl by Moonlight cover

Girl by Moonlight cover

Links: Great RPG Mechanics
#RPGMechanics: Week Eight
I dig Forged in the Dark– it’s an interesting system which people have tuned in many different ways. It is tight, with many innovations– several of which I’ve talked about earlier on these lists...

www.tumblr.com/open-hearth-...

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Cover for Monster Care squad

Cover for Monster Care squad

Violence is Not a Solution: Great RPG Mechanics
#RPGMechanics: Week Eight
I talked yesterday about systems, Star Trek Adventures in particular, can represent how moving to violence escalates a situation. But what if you couldn’t do violence at all?

www.tumblr.com/open-hearth-...

#ttrpg #rpg

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Violence Begets: Great RPG Mechanics
#RPGMechanics: Week Eight
Several games/systems in the last couple of decades have included currencies for the gamemaster, often in combination with a parallel currency for the GM...
www.tumblr.com/open-hearth-...
#rpgmechanics #ttrpg

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Cover for Mountain Home

Cover for Mountain Home

Base Building: Great RPG Mechanics
#RPGMechanics Week Seven
I’ve always loved the idea of developing a “place” in play: a location, a home, an organization. I remember when AD&D arrived it let high level PCs have a castle or keep.
openhearthrpg.substack.com/p/base-build...
#ttrpg #rpgmechanics

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