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#RailroadTycoon
Advertisement ยท 728 ร— 90
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It is for times like the great code refactor i am really happy for stable Git version control software.

Let's COOK ๐Ÿ’ช

#IndieGameDev #TycoonGame #Godot #GameDev #TrainGame #RailroadTycoon

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Still deciding what I think of #SweetTransit. It's not really a #TTD clone, it's really not a #RailroadTycoon clone - it feels more like a settlement building game (maybe with a touch of Anno?) with Trains in it. It feels nice, and credit has to go to the team for their #SteamDeck input support.

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Working on getting settings working on the game, and now we have a quality slider, save and load system is coming tomorrow

#IndieGameDev #TycoonGame #Godot #GameDev #TrainGame #RailroadTycoon

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Testing some webm files.

Added in a sound file to test the chuffs of the engine, provided by the amazing @kenney.nl Impact sounds, as a stand in.

amazing what a little sound can do to a game.

#IndieGameDev #TycoonGame #Godot #GameDev #TrainGame #RailroadTycoon

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Do ya'll want content ??

#IndieGameDev #TycoonGame #Godot #GameDev #TrainGame #RailroadTycoon

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A lot has happened since the last update here, Cargo can now be moved, there is a notion of economy, some use ability from the early feedback, and now a basic main menu scene is taking shape.

#IndieGameDev #TycoonGame #Godot #GameDev #TrainGame #RailroadTycoon

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Sometimes a little extra can go a long way, like a label rising and shopwing how much what you build just cost you.

soon the economy update is here

#IndieGameDev #TycoonGame #Godot #GameDev #TrainGame #RailroadTycoon

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After routing and pathfinding got implimented it was time to move on to the next milestone, trains stats : this invulved redoing all inital calculations for power to SI and then added acceleration. Catch me if you can!

#IndieGameDev #TycoonGame #Godot #GameDev #TrainGame #RailroadTycoon

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and with that ... we have pathfinding.๐Ÿ˜ฑ
#IndieGameDev #TycoonGame #Godot #GameDev #TrainGame #RailroadTycoon

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Update time, After the research tree got implimented and all the data moved out of the game in spreadsheets for easy edits. we continued to one main feature of the game, Engine spec manipulations, by adjusting wheel size, engine size.

#indiegame #tycoon #railroadtycoon #godot #gamedev #indie

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Now playing #railroadtycoon #brettspiel #boardgames

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Vorbereitung. So wichtig. #railroadtycoon #brettspiel #boardgames

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It has been a while, but there is some progress, I got to create my first game dev tool today, a sprite generator, for generating all the thumbnail for the rollingstock making the tech tree 10x better but still hideous ๐Ÿ˜„

#indiegame #tycoongame #railroadtycoon #godot #gamedev #indiedev #indie

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Preview
MicroProse Co-founder John Stealey Shares Behind-the-Scenes Stories | The Retro Collective - The Oasis BBS Tune into The Retro Collective's latest episode as MicroProse co-founder John "Wild Bill" Stealey shares personal insights and behind-the-scenes tales about creating classic games like Civilization an...

MicroProse Co-founder John Stealey Shares Behind-the-Scenes Stories | The Retro Collective
#MicroProse #JohnStealey #SidMeier #C64 #Commodore64 #RetroGaming #GamingHistory #Civilization #RailroadTycoon

theoasisbbs.com/microprose-c...

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ยป Railroad Tycoon II The Digital Antiquarian

Nice bit of nostalgia for Railroad Tycoon II www.filfre.net/2025/01/rail... #railroadtycoon #retrogaming

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Fruitopoly Art Style Concept
Fruitopoly Art Style Concept YouTube video by Gavin Rector

Working on a #indiegame about managing a Cold War era produce corporation called Fruitopoly! This was just a small workshopping of the art style. Lemme know what you think!

youtu.be/UkTnwazLTOA?...

#gamedev #games #gaming #tycoongames #railroadtycoon #sidmeier #indiegamedev #indiegames

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