Digital art drawing of the advanced steam tank engine from my train puzzle game. It is an 0-6-6-0 Mallet tank engine with some modern looking fixtures. A blue slimegirl is climbing the steps onto the running board, where an orange slimegirl with four arms is standing. The background is a brown rocky cliff face about as tall as the loco with slime molds and blue-green clover-vines growing on it. The title of the game is given as Railway Misconductor, with Railway and Conductor rendered in gooey blue and orange words and "mis" rendered as a scratchy purple sticker.
Screenshot of Railway Misconductor, an orthographic pixel style video game, showing a small steam engine pulling out two boxcars from a siding in an Inglenook Sidings switching puzzle. The cars are detailed with various designs, including a lesbian sunset pride flag and a plain yellow car that has been painted with graffiti. There is a headshunt track that can fit the locomotive and three cars, a siding that can hold five cars, and two sidings that can hold three cars each. There are eight boxcars, and five of them need to be ordered specifically next to a warehouse. There are a pair of steam powered forklifts waiting to unload the boxcars.
Railway Misconductor screenshot showing a Timesaver layout with the destinations highlighted. There is a passing loop and five sidings connected together, with five cars that need to be moved to their proper place.
Railway Misconductor screenshot, showing the steam engine connected to two trash hoppers, about to enter a turntable. There are three other cars on the other track, which is connected to another turntable, and then a short track connects both turntables together. The timer reads 58 minutes and the move counter is at 103.
Reintroducing...
Railway Misconductor, a shunting puzzle game based on model railway switching layouts, under development by me and MsAsterisk.
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