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#RealmsOfAncardia
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#RealmsOfAncardia development update 13: www.roguelike.games/2025/12/22/r...

#MerryChristmas #roguelike #programming

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Ah, a little ghost form test. @brannalbin.bsky.social 's #ADOM #roguelikes ' Earth Temple recerated with #RealmsOfAncardia tiles and colors. (With minor modifications and new tiles).

Interesting to see how small the levels were becauase of the 1 console screen limit. #gamedev #indiedev #gameart

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@brannalbin.bsky.social 's #ADOM #roguelike Earth Temple level re-created with the #RealmsOfAncardia colors/tileset.

Also there's now a cute ghost form for debugging in the tileset test :>

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Hello, hope you're all doing well :)

Here's a look at the "Fire Temple" assets and color scheme for @brannalbin.bsky.social 's #RealmsOfAncardia

#gamedev #indiedev #gameart #pixelart

24x24px, single color multiplied on each asset. 64 color palette. (using about 8-12 here). 2-8 frame anims.

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Testing tiles for @brannalbin.bsky.social 's #RealmsOfAncardia

#roguelike #gamedev #indiedev
Tile ideas include visible equipment & cool fire=)

Unity prototype grew a bit more than just tile solution testing. Now it has level transitions, some tiles actually working. Cool little side hobby ;)

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Cute little tileset I must admit. Coming along nicely.

Idea is to have weapons on the sprite change depending on what you're holding. Currently there are 20+ weapon types, and they all have their "hold in hand" miniature versions.

#RealmsOfAncardia by @brannalbin.bsky.social

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Conjuring dungeon tiles for @brannalbin.bsky.social 's #RealmsOfAncardia

Definitely want more movement for the monsters, it's a good start.
Good thing is that there's no purely visual tile logic, to keep it simple

Also this time I'm not falling for the GIF trap ;) MP4 power!
#gamedev #indiedev

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Morning, hope you're all having a lovely day =)

Doing some more portraits for #RealmsOfAncardia #roguelike #rpg Mostly exporting. Bit of UI work after that.

There's a certain elegance to 1bit art that I'm starting to appreciate.

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Things are getting more beautiful in #RealmsOfAncardia thanks due to the great decorations drawn by @ravenmore.pl - right now beautifying the character generation screen. Things are coming together in #roguelike #programming.

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Entering towns in @brannalbin.bsky.social 's #roguelike #rpg #RealmsOfAncardia

The gleam is way overboard, maybe we'll skip that ;)

I've written the description myself, I'm not sure if that's what they'll look like in the full game.

Different guards depending on the ruling body (literally! :D)

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A small gif of moon phases in @brannalbin.bsky.social's #RealmsOfAncardia :)

#gamedev #indiedev #gameart #roguelike #rpg

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Hello all, hope you're doing well =) All good here!

I've been sitting on this since last week, almost forgot to post.
Character portrait creation concept for @brannalbin.bsky.social 's #RealmsOfAncardia

It may not end up looking that way, but it's a sweet idea anyway ;) #roguelike #rpg #pixelart

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Realms of Ancardia (Dev Update 12) – My Roguelike Games

Here we go with development update 12 for #RealmsOfAncardia: www.roguelike.games/2025/09/11/r...

Posting will slow down a little with these updates as we currently work on many internal things that are not that exciting to report. Stay tuned nonetheless.

#roguelike #programming

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Good afternoon, hope you're all good =)

In the weeds today, composing UI, breaking it down into tasks.
@brannalbin.bsky.social 's #RealmsOfAncardia progressing nice and consistent.

#gamedev #inidedev #gameart #roguelike #rpg

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Realms of Ancardia (Weekly Update 11) – My Roguelike Games

#RealmsOfAncardia weekly development update 11: www.roguelike.games/2025/09/05/r...

Took a moment due to too many distractions - but now I should be back on track :-D

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Hello there, hope everyone is doing well this fine Monday!

Quick example of @brannalbin.bsky.social 's #RealmsOfAncardia character portrait system in all it's glory, including the usual (and unusual) #rpg #roguelike cast of races

Yes, colors are editable.

#gamedev #indiedev #gameart #pixelart

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Hello, hope everyone is doing well :)

Here's a prototype portrait creator for @brannalbin.bsky.social 's #RealmsOfAncardia

Very oldschool UI :) It's on itch...but unlisted...is anyone even interested in trying it?

#roguelike #rpg #gamedev #indiedev #pixelart

Have a great weekend everyone!

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Good morning, hope you're all well.
Was moving house last week so pardon the lack of usual updates.

This week in #RealmsOfAncardia from @brannalbin.bsky.social : UI and Character generation. And portraits =)

Yes, with color and hair/beard styles eventually!

#roguelike #rpg #gamedev #pixelart

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Realms of Ancardia (Weekly Update 10) – My Roguelike Games

#RealmsOfAncardia weekly development update 10: www.roguelike.games/2025/08/13/r...

Still moving slow due to vacation time...

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Good afternoon, hope everyone is having a good day :)

Tweaking colors a bit, aiming for a darker atmosphere and making sure the interesting parts are clearly legible.

After that, more UI pixels, as required.

#gamedev #indiedev #gameart #realmsofancardia #roguelike #rpg

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Good afternoon, hope you're having a lovely day :)

Pixelling monsters today for #RealmsOfAncardia. And to illustrate - an oldschool way of keeping track of sprites. Config file for beings has ~300 entries. Gods have mercy on us @brannalbin.bsky.social

#gamedev #indiedev #gameart #roguelike #rpg

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#RealmsOfAncardia weekly development update 9: www.roguelike.games/2025/08/06/r...

Lots of experiments and graphical direction decisions.

#roguelike #programming

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Interesting. The world map in #RealmsOfAncardia no longer is flat. What do you think?

(ignore the stupid text log)

And thanks once more to @zenorogue.bsky.social for the original implementation idea in bsky.app/profile/zeno... and to @ravenmore.pl for suggesting to use this in #RealmsOfAncardia.

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Inspired by @zenorogue.bsky.social 's post about globular ASCII projections (my words) in bsky.app/profile/zeno... I tried that for #RealmsOfAncardia but I guess I have no talent at anything but rectangular 2D maps 🤪

The joys of #roguelike #programming

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Added a page for my latest sidetrek #BlobRL (while the main focus of work remains #RealmsOfAncardia) - but the blob is too cute to not talk about :-)

www.roguelike.games/2025/08/03/s...

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Hello everone, hope you're doing well.

Here's a realistic picture of us crawling towards the weekend. No wait, that's ChAoS consuming the sun and stars.

@brannalbin.bsky.social is still cooking ;)

Have a lovely weekend everyone =)

#roguelike #rpg #RealmsOfAncardia #gamedev #indiedev #gameart

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Sometimes vacations birth weird ideas (new #roguelike #game #BlobRL ). And no: This won't affect #RealmsOfAncardia negatively...

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Good morning Bluesky, hope you're all having a lovely day =)

@brannalbin.bsky.social 's #RealmsOfAncardia coming along nicely. Added some visual flair to the cursors. Devil is in the details.

Prototype done in Unity may or may not be implemented ;)

#gamedev #indiedev #gameart #roguelike #rpg

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#RealmsOfAncardia weekly development update 8: www.roguelike.games/2025/07/16/r...

A little work got done before vacation time started. Have a good time and peace be with you. Regular posts will resume around the 6th of August 2025. Axes high!

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