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#Runictower
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It was raining outside today, so we’re doing cozy amulet creation for #runictower ☔️💎

#indiegame #indiedev #roguelite #gamedev

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Improved arrow physics & increased fire rate for archers, makes combat encounters more engaging!! #runictower #indiegame #indiedev #roguelite #gamedev

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Taking feedback and improving the formula 🧪🧬 #runictower #indiegame #indiedev #roguelite #gamedev (reposting due to flashing effects in last post, thank you @zorai.bsky.social <3)

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Working on polishing our game loop, so many things go into making an enjoyable experience 🫶🫶🫶 #coding #indie #indiedev #unity3d #indiegame #indiegaming #runictower

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This, plus scope creep concerns, but honestly, I feel like fun content comes before polish for indie titles!! #indiedev #gamedev #indiegame #runictower

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Niceeee & New Flavor Text… #indiedev #gamedev #indie #roguelike #runictower

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2 minutes of #RunicTower early game. Plan is to have difficulty ramp in the later waves.

Please feel free to share any feedback/suggestions!!

#indiedev #coding #indiegame #art

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making that change!! The best part about making your own game is just changing things, as obvious as that may sound haha. Implementing feedback might be the most rewarding thing I do every day. (2/2)
#runictower #indiegame #indiedev #developer #feedback

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Increased the health and regen massively on them. #runictower #gamedev #indiegaming #indiedev #roguelite

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Just added a new enemy,Mercenary Sellsword. Pretty tough, and deals poison & bleed damage on hit, healing for the amount of debuffs their target has.

Will be very effective at countering player summons given their toughness, self heal, and resistances.

#runictower #indiedev #indiegame #gaming

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Short development clip. Goblins are in! Maybe we’ll just make a #overlord game at this point haha #runictower #anime #indiedev #indiegame

Development overall is progressing steadily, adding several elements of game juice to make combat feel much better to interact with and more rewarding ✨✨

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Might need to reevaluate our spell ratios… Need to increase movement count asap 🙂‍↕️ #indiedev #runictower #gamedev #smallcreator #riskofrain2

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Finished up the latest #RunicTower build just in time for the holidays, no bugs reported yet :)))) #gamedev #indiegaming #fantasy

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Grunge just pairs weirdly well with dark fantasy. Heavy, rough around the edges, just vibes and progress.

Late-night coding, the Tower humming, that bassline looping.
Good energy.

#RunicTower #gamedev #indiedev #aliceinchains #indiegame

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Added a new spell [Radiant Ward], check it out 👍

Can you guess its mechanical purpose?

#RunicTower #gamedev #indiegame #roguelike #unity3d

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Where we started ➡️ Where we are now 😁 #runictower #indiegames #progress #riskofrain2 #indiedev

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The demo’s out… but the Tower never sleeps.
Even now, I’m still tweaking spells, breaking builds, and chasing that feeling when it finally clicks.

#RunicTower #indiedev #unity3D #roguelike #darkfantasy

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Just hit 100 followers here!! So grateful, and this is just the start! 🫡🔥🤝 #runictower #smallartist #indiedev #indiegames

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Small UI update, enemy icons out of view are kept at the edges, so the player can figure out there are enemies beyond their view 😎👀 #runictower #indiedev #indiegame #balatro #unity3d #riskofrain2 #slaythespire

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Who’s making a new roguelike with insane synergy, active/passive spellcasting, and defense of an eldritch horror? #runictower #indiedev #indiegame #indie #riskofrain2 #pathofachra #fortnite #gaming

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Just hit 500 instagram followers, the marketing for Runic Tower is taking off 🥹❤️
#runictower #indiegames #indiedev #roguelike #indie #riskofrain2 #rpg

www.instagram.com/runictower?i...

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Move. 🏰 #RunicTower #roguelike #gamedev #riskofrain2 #darkfantasy

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#Runictower Dev screenshots showing our progress ❤️🫡🤝

#indiegame #indiedev #lgs #indie #riskofrain

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a drawing of a cartoon character with pink hair and a red background ALT: a drawing of a cartoon character with pink hair and a red background

#indiegames our team included can get bogged down by design, level creation etc, but the core of any game is the moment to moment enjoyment, and if that fails, it’s hard to justify why your game should be played over any other #indiedev #runictower

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🎮 Runic Tower UI loading…
Controller support and keybinding customization are now in development.

Soon, every spell and strike will be bound exactly how you prefer.
#RunicTower #indiedev #gamedev #UIUX #roguelike

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Developing again today, mainly focusing on UI polish and SFX implementation. Unity overwriting our GitHub changes to prefabs is a bit annoying, but it’s a learning process 🔥 #indiedev #runictower #indiegame #riskofrain2 #roguelike

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Got to the Greyblood Legion, but wasn’t able to get to their boss fight :(

Welp, time to try again! #runictower
#indiegaming #riskofrain2 #indiedev #demo #slaythespire #indiegame #magic #mtg #roguelike #roguelite

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Development is going super well today, here’s a look at what we have going on! #runictower #indiegame #indiedev #roguelike #indiestudio #riskofrain #pathofachra #noita #videogame #gaming

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Short dev vid from a few weeks back, showing so much promise 🏰❤️ Go play the demo if you haven’t!! #indiegame #riskofrain #indiedev #indiegaming #runictower #slaythespire

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Testing out some new information layouts for our game, giving off the #pathofachra and #riskofrain vibe we’re going for!! #indiedev #indiegame #runictower #goplaythedemo

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