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The Illusion of Knowing - MarkEzraStokes.com Imagine for a moment that you’re in a dark-but-candlelit room, across a modest table from a wizened woman. She squints at oversized cards spread across the navy-felted table, and she begins to speak: “Ah yes… I see a decision weighing on you…” You hang on to her every word. What if this same narrative trick was used at your TTRPG table?

Fortunetellers use symbols, inference, and leading cues… not to know, but to help others reveal.

Stewards in Ealdsmyth do the same to draw out player truth through story.

New post digs in:
markezrastokes.com/t...

#TTRPGDesign #NarrativePlay #RPGTheory #GMlife #SELinGaming

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What if the “quiet kid” at your table isn’t disengaged… but waiting for the right story hook to speak?

TTRPGs can be scaffolds for student voice (if we build with care).

What’s helped your table become more inclusive?

#TTRPG #SELinGaming #InclusivePlay #StorytellingForAll #TabletopTuesday

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