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I think I found a hidden gem on the Genesis!

I wasn't sure what to expect going in, but it’s got that weird charm some of those older games had.

Might be worth checking out for a long form video...👀

#RetroGaming #Shmups

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Basic weapon switching and selection now in.
I'll most likely change the actual weapons from the original to make them more interesting/useful.
#Zynaps #gamedev #indiedev #zxspectrum #retrogames #retrogaming #shmups

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Good Morning!
I challenge you to sit perfectly still while listening to this belter.
#vgm #SEGA #megadrive #retrogames #retrogaming #shmups

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Final result in Game Mode B, 5--minute mode.
2,540,610 points and 6th place.
Remaining time: 20.73 seconds. Remaining lives: 4.

Final result in Game Mode B, 5--minute mode. 2,540,610 points and 6th place. Remaining time: 20.73 seconds. Remaining lives: 4.

Online rankings for Mode B 5-minute, on the Nintendo Switch version.
My score from the previous photo is 6th place.
The top score is 4,140,060 points by ゆういっち (Yuuicchi).

Online rankings for Mode B 5-minute, on the Nintendo Switch version. My score from the previous photo is 6th place. The top score is 4,140,060 points by ゆういっち (Yuuicchi).

Screenshot of Super Score Shooter Classic. Circled in chartreuse are three purple statues that look like pink ghosts with arms and a single glowing red eye. 

RIN, THESE ARE NOT "AMONG US" STATUES, IF YOU CALL THEM THAT ONE MORE TIME I AM SPENDING ALL OUR ROUND 1 CREDITS ON THE BROKEN SALAMANDER 2 CAB AT R1 EASTRIDGE.

Screenshot of Super Score Shooter Classic. Circled in chartreuse are three purple statues that look like pink ghosts with arms and a single glowing red eye. RIN, THESE ARE NOT "AMONG US" STATUES, IF YOU CALL THEM THAT ONE MORE TIME I AM SPENDING ALL OUR ROUND 1 CREDITS ON THE BROKEN SALAMANDER 2 CAB AT R1 EASTRIDGE.

[💙M] 6th place on Switch version while "sightreading" the second act of the stage.

#SuperStarShooter #Shmups

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A vertical two-image collage of screenshots from UNIVERSE, a horizontal shmup and a Gradius fan game.

First image: The final boss gets destroyed, while I have 0 lives left.

Second image: The local high score table. The score I just set of 2,366,345 points is in first place, with the name "MARIIIIIII".

A vertical two-image collage of screenshots from UNIVERSE, a horizontal shmup and a Gradius fan game. First image: The final boss gets destroyed, while I have 0 lives left. Second image: The local high score table. The score I just set of 2,366,345 points is in first place, with the name "MARIIIIIII".

[💙M] UNIVERSE -EXTENSION- -- Normal 1CC

Compared to v1.09, some bosses have new tricks up their sleeve. For example, Hell's Gate (gunwall boss) now has a vertical sweeper that occasionally fires a beam, making for a more tense fight.

#shmups

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#art #shmups
sona
drew this last week

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Play result in Super Score Shooter Classic's 2-minute A mode.
775,710 points.
10th place on the Steam version online ranking.

Play result in Super Score Shooter Classic's 2-minute A mode. 775,710 points. 10th place on the Steam version online ranking.

[💙M] Super Star Shooter but with missile milking and a legally distinct title. You can tell not many people play this game because I hit top 10 on 2M-A on the PC version.
(Same with the Switch version, too.)

#SuperStarShooter #Shmups

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Play result in Super Star Shooter Advance.
413,590 points.

Play result in Super Star Shooter Advance. 413,590 points.

[💙M] Super Star Shooter but it's 240 by 160 pixels and only 2-minute mode is available.

#SuperStarShooter #Shmups #HomebrewGames

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Preview
Classic Cute 'Em Up Series 'Cotton' To Celebrate Its 35th Anniversary With New Japan-Themed Entry 'Cotton: Rock With You' launches in Japan this August

Classic Cute 'Em Up Series 'Cotton' To Celebrate Its 35th Anniversary With New Japan-Themed Entry www.timeextension.com/news/2026/03... #News #Cotton #Shmups

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Chronos
ZX Spectrum | Mastertronic | 1987
#zxspectrum #retrogames #retrogaming #shmups #8bit #sinclair #mastertronic

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Play result in Super Star Shooter, a top-down shooter for the Sharp X68000.
2-minute mode, 428,330 points.

Play result in Super Star Shooter, a top-down shooter for the Sharp X68000. 2-minute mode, 428,330 points.

[💙M] Super Star Shooter but it's the old timey X68k version

#SuperStarShooter #SharpX68000 #Shmups

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Super Stardust Delta running on ps vita

Super Stardust Delta running on ps vita

Good day to fire up the Vita #shmups #psvita

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Engines roar. Bombs blast. Waves of enemies.

Kyukyoku TigerHeli -Toaplan Arcade Garage by M2 brings pure ’80s arcade energy to modern systems.

Available now on PS4 and Switch Digital.

#Toaplan #Shmups

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[💙M] Chimera mode terrifies me because you know one of these days I'm gonna die after 6 loops not in a blaze of bullets and missiles and glory, but because my ship booped an asteroid.

#SchildmaidMX #Shmups

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[💙M] Off to a great start

#SchildmaidMX #shmups

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Metal Slug 2
Developer: SNK
Release Year: 1998

Metal Slug 2 Developer: SNK Release Year: 1998

Metal Slug 2 Japanese Arcade Flyer (1998)

#レトロゲーム #ゲーム #Gaming #RetroGaming #NeoGeo #SNK #Arcade #MetalSlug #Shmup #STG #RetroGames #Shmups #GameArt #Photography #Art #GameDev #IndieDev #GamingSky #PromoSky

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Preview
The 40 Best Neo Geo Games of All Time We’re counting down the 40 best Neo Geo games of all time—the games that defined the arcade era and still play like a dream today.

We’re counting down the 40 best Neo Geo games of all time—the games that defined the arcade era and still play like a dream today.

#Gaming #RetroGaming #NeoGeo #SNK #KoF #FatalFury #SamSho #Blogpost #Shmups #STG #FGC #Blog #GameDev #IndieDev #GamingSky #PromoSky

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Dragon Saber
PC Engine | Namco | 1991
#retrogaming #retrogames #shmups #namco #pcengine #tg16

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2-image collage. 

Top image: Play result in Blaze of Storm's Caravan mode.  745,450 points. 

Bottom image: Online rankings for Caravan mode in the Switch version. My score is in 12th place.

2-image collage. Top image: Play result in Blaze of Storm's Caravan mode. 745,450 points. Bottom image: Online rankings for Caravan mode in the Switch version. My score is in 12th place.

[💙M] Eh, not really much to say.

#BlazeOfStorm #Shmups

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obscure #shmups - Super Nova aka Darius Force is the 2nd Darius game released on SFC, but since it was renamed for localization not many knew about it, given the generic name. It is quite tough with shots and bombs using the same power source resulting in downgraded shots when using both.

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CORLISS SYSTEM OF MOTHER PLANETS ~ UNIFIED DEFENSE FORCES
RD-717A "FIREBIRD"

A rough sketch series of an advanced spaceship, "Firebird" at several angles; colorized high angle profile (top left), port-side climb, full forward view and profile, and starboard-side cruise.

Insert is a line tracing highlighting the gunship's weapons.
"WEAPON ARRAY:
[POD] (green) Thorn Laser - Gamma Ray - Pulse Firebolt
[BAY] (violet) Rapid Cannon - Compact Stinger - Hazard Breaker - Cluster Flare - Photon Bomb
[SIDE] (blue) Round Vulcan - Railgun Spike - Vorpal Ribbon"

CORLISS SYSTEM OF MOTHER PLANETS ~ UNIFIED DEFENSE FORCES RD-717A "FIREBIRD" A rough sketch series of an advanced spaceship, "Firebird" at several angles; colorized high angle profile (top left), port-side climb, full forward view and profile, and starboard-side cruise. Insert is a line tracing highlighting the gunship's weapons. "WEAPON ARRAY: [POD] (green) Thorn Laser - Gamma Ray - Pulse Firebolt [BAY] (violet) Rapid Cannon - Compact Stinger - Hazard Breaker - Cluster Flare - Photon Bomb [SIDE] (blue) Round Vulcan - Railgun Spike - Vorpal Ribbon"

RD-717 MkA "FIREBIRD"
[Revised D-717 Axelay]

An original concept of a spaceship, based on the 1992 SNES video game "Axelay."  This concept trades the bulky pods-and-rockets design of the original japanese cover art, or the bulky armor of the USA cover for a sleek, aerodynamic style.  The ship is accented in bright red over it's gray panels and black underside.  It still has the tall tailfin and forward-swept wings, but shows off a taller pilot canopy, and the nacelles on either side have wings trailing from the back.  Bristling with guns, the ship is built for battle!

RD-717 MkA "FIREBIRD" [Revised D-717 Axelay] An original concept of a spaceship, based on the 1992 SNES video game "Axelay." This concept trades the bulky pods-and-rockets design of the original japanese cover art, or the bulky armor of the USA cover for a sleek, aerodynamic style. The ship is accented in bright red over it's gray panels and black underside. It still has the tall tailfin and forward-swept wings, but shows off a taller pilot canopy, and the nacelles on either side have wings trailing from the back. Bristling with guns, the ship is built for battle!

ARMS INSTALLATION IS COMPLETE, GOOD LUCK.
#fanart #shmups #headcanon #axelay #sketch

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Japanese box art for Mega Drive shoot 'em up Gaiares.

Japanese box art for Mega Drive shoot 'em up Gaiares.

Mermaid boss in Mega Drive shoot 'em up Gaiares.

Mermaid boss in Mega Drive shoot 'em up Gaiares.

First boss in Mega Drive shoot 'em up Gaiares.

First boss in Mega Drive shoot 'em up Gaiares.

Gaiares was one of the few shoot 'em ups I got for the Sega Genesis / Mega Drive back in the day. Really liked it even though I was terrible at it. Just wish they had kept the Japanese box art.

#gaming #retrogaming #shmups #sega #genesis #megadrive

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🚨FUR Squadron Phoenix is 15% OFF on #Steam! 👇
s.team/a/2674650

#steamsales #pcgaming #shmups #stg #starfox #steamdeck #indiegames

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ZPF on Steam ZPF is a retro-inspired horizontal shooter for the Sega Genesis/Mega Drive. Blast your way through a cosmic gauntlet of epic boss battles, addictive scoring, and hidden secrets in a thrilling arcade-s...

ZPF gets a steam / console release April 16 #shmups store.steampowered.com/app/3095410/...

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Iridion 3D
Game Boy Advance | Shin'en Multimedia | 2001
#retrogaming #retrogames #nintendo #shmups #gameboy #GBA

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(ヴィクセン)Vixen 1 through Vixen 4

(ヴィクセン)Vixen 1 through Vixen 4

The 4 ヴィクセン ('Vixen') ships from Gopher no Yabo: Episode 2 on MSX as piloted by David Burton #Gradius #shmups

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Obscure #shmups - Image Fight II, this 1992 sequel to the original Irem game, was only released on the PC Engine CD, and features some slight improvements such as fully voiced cut scenes , graphical upgrades and tough as nails gameplay #retrogaming

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Info Retro N°6 - News sorties Shmup / Retro / Neo Retro  #retrogaming #jeuvideo #shmup #shmups #stg
Info Retro N°6 - News sorties Shmup / Retro / Neo Retro #retrogaming #jeuvideo #shmup #shmups #stg YouTube video by Nykraft Le Magnifique !

youtube.com/watch?v=b2mF...

#arcade #xbox360 #playstation #evercade #amiga #news #enmoderetro #shmupfromyourgrave #shmuptheworld #steam #nintendoswitch #inforetro #nykraftlemagnifique #konami #capcom #atari #atari2600 #atari7800 #neogeo #megadrive #nes #supernintendo #shmups #stg #shootemup

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KBXTheGameMaster - Twitch p47 aces

#shmups beef 47 live rn www.twitch.tv/kbxthegamema...

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If Giga Wing felt like a storm, its sequel was a full-blown supernova. Giga Wing 2 took the Reflect Force concept and expanded it into something even more outrageous, with bigger explosions, sharper visuals, and a multiplayer focus that transformed the chaos into a shared spectacle. For the first time, up to four players could dive into the bullet-drenched madness simultaneously, their screens erupting into technicolor firestorms as wave after wave of enemy fire was absorbed and unleashed in retaliatory blasts. The Dreamcast’s hardware made it possible to render these scenes with startling clarity, delivering some of the most visually extravagant bullet curtains of its generation.

If Giga Wing felt like a storm, its sequel was a full-blown supernova. Giga Wing 2 took the Reflect Force concept and expanded it into something even more outrageous, with bigger explosions, sharper visuals, and a multiplayer focus that transformed the chaos into a shared spectacle. For the first time, up to four players could dive into the bullet-drenched madness simultaneously, their screens erupting into technicolor firestorms as wave after wave of enemy fire was absorbed and unleashed in retaliatory blasts. The Dreamcast’s hardware made it possible to render these scenes with startling clarity, delivering some of the most visually extravagant bullet curtains of its generation.

If Giga Wing felt like a storm, its sequel was a full-blown supernova. Giga Wing 2 took the Reflect Force concept and expanded it into something even more outrageous, with bigger explosions, sharper visuals, and a multiplayer focus that transformed the chaos into a shared spectacle. For the first time, up to four players could dive into the bullet-drenched madness simultaneously, their screens erupting into technicolor firestorms as wave after wave of enemy fire was absorbed and unleashed in retaliatory blasts. The Dreamcast’s hardware made it possible to render these scenes with startling clarity, delivering some of the most visually extravagant bullet curtains of its generation.

If Giga Wing felt like a storm, its sequel was a full-blown supernova. Giga Wing 2 took the Reflect Force concept and expanded it into something even more outrageous, with bigger explosions, sharper visuals, and a multiplayer focus that transformed the chaos into a shared spectacle. For the first time, up to four players could dive into the bullet-drenched madness simultaneously, their screens erupting into technicolor firestorms as wave after wave of enemy fire was absorbed and unleashed in retaliatory blasts. The Dreamcast’s hardware made it possible to render these scenes with startling clarity, delivering some of the most visually extravagant bullet curtains of its generation.

If Giga Wing felt like a storm, its sequel was a full-blown supernova. Giga Wing 2 took the Reflect Force concept and expanded it into something even more outrageous, with bigger explosions, sharper visuals, and a multiplayer focus that transformed the chaos into a shared spectacle. For the first time, up to four players could dive into the bullet-drenched madness simultaneously, their screens erupting into technicolor firestorms as wave after wave of enemy fire was absorbed and unleashed in retaliatory blasts. The Dreamcast’s hardware made it possible to render these scenes with startling clarity, delivering some of the most visually extravagant bullet curtains of its generation.

If Giga Wing felt like a storm, its sequel was a full-blown supernova. Giga Wing 2 took the Reflect Force concept and expanded it into something even more outrageous, with bigger explosions, sharper visuals, and a multiplayer focus that transformed the chaos into a shared spectacle. For the first time, up to four players could dive into the bullet-drenched madness simultaneously, their screens erupting into technicolor firestorms as wave after wave of enemy fire was absorbed and unleashed in retaliatory blasts. The Dreamcast’s hardware made it possible to render these scenes with startling clarity, delivering some of the most visually extravagant bullet curtains of its generation.

With bigger explosions, sharper visuals, and a multiplayer focus, Giga Wing 2 was a full-blown supernova.

#Gaming #RetroGaming #Capcom #SEGA #Dreamcast #Arcade #Shmup #STG #Shmups #Blog #Art #Photography #GameArt #RetroGames #GameDev #IndieDev #GamingSky #PromoSky

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