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Hashtag
#SaturdayDevlog
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It’s been over a month since I started a new series — #SaturdayDevlog — where I post every Saturday about the progress of my game🔽

#pixel #pixelartist #pixelart #gamedev #2D #GodotEngine #gaming #GameDesign #indiegame #pointandclick

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Video

Hello, Saturday. And with it — our regular segment: #SaturdayDevlog

This week I’ve almost finished working on the pause menu. I added language switching, volume control, and screen mode settings🔽

#pixel #pixelartist #pixelart #gamedev #2D #GodotEngine #gaming #GameDesign #indiegame #pointandclick

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Hello everyone! Another Saturday is at my doorstep, which means it’s time for a new #SaturdayDevlog 🔽

#pixelart #gamedev #2D #GodotEngine #gaming #indiegame

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Saturday, friends — time for #SaturdayDevlog

This week was quite productive. I assembled almost three more locations. Now comes the hardest part: polishing. In my experience, fixing small, subtle bugs is the most exhausting kind of work🔽

#pixelart #gamedev #2D #GodotEngine #gaming #indiegame

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Saturday again. Ever since I started my #SaturdayDevlog, Saturdays somehow feel more frequent🔽

#pixelart #gamedev #2D #GodotEngine #gaming #indiegame

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Saturday returns!
I take a moment to account for the week’s small but stubborn work. #SaturdayDevlog

The next cutscene now stands close to completion.
Only a few frailties remain — minor bugs and sprites awaiting their proper form.

#pixelart #gamedev #2D #GodotEngine #gaming #indiegame

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Hello everyone! It’s time to continue the #SaturdayDevlog.

This week I implemented two core systems: the Event System and the Cutscene System🔽

#pixelart #gamedev #2D #GodotEngine #gaming #indiegame

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I’ve decided to adopt this wonderful practice. From now on, every Saturday I’ll be writing about what I managed to do during the week, under a dedicated hashtag #SaturdayDevlog

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