Advertisement · 728 × 90
#
Hashtag
#ShimizuQuote
Advertisement · 728 × 90
PEOPLE: 
- Shigeru Miyamoto, age 38. Producer of The Legend of Zelda (1986), Adventure of Link, A Link to the Past, & F-Zero.

- Kazunobu Shimizu, age 27. Designer (Artist) of Zelda II: The Adventure of Link. Director of F-Zero.

QUOTE: 
"Q: [Why wasn’t F-Zero] a traditional F1 racing game?

Miyamoto: Well, that was really down to the director’s tastes. [laughs] There’s also the fact that not having to draw and animate tires made it so much easier to create.

The cornering in F-Zero is a little different from cars in the real world. Also, if we had drawn tires on the cars, when you drift, we’d have wanted to show all four wheels, which wasn’t very feasible. …

Up to now, I think most racing games have been somewhat restricted by the tires. In F-Zero, the way we were able to easily show the distinction between the direction the car is moving and the direction the car is facing, is all thanks to the cars not having tires."

PEOPLE: - Shigeru Miyamoto, age 38. Producer of The Legend of Zelda (1986), Adventure of Link, A Link to the Past, & F-Zero. - Kazunobu Shimizu, age 27. Designer (Artist) of Zelda II: The Adventure of Link. Director of F-Zero. QUOTE: "Q: [Why wasn’t F-Zero] a traditional F1 racing game? Miyamoto: Well, that was really down to the director’s tastes. [laughs] There’s also the fact that not having to draw and animate tires made it so much easier to create. The cornering in F-Zero is a little different from cars in the real world. Also, if we had drawn tires on the cars, when you drift, we’d have wanted to show all four wheels, which wasn’t very feasible. … Up to now, I think most racing games have been somewhat restricted by the tires. In F-Zero, the way we were able to easily show the distinction between the direction the car is moving and the direction the car is facing, is all thanks to the cars not having tires."

Miyamoto on why F-Zero was sci-fi with hovercars.

Via Shmuplations, 1990.

#FZero
#FZeroQuote
#MiyamotoQuote, #ShimizuQuote

hyruleinterviews.notion.site/Shigeru-Miya...

4 0 0 0
PEOPLE:
- Takao Shimizu, age 45. Ocarina of Time 3D Producer.
- Eiji Aonuma, age 48. Ocarina of Time 3D Producer, Ocarina of Time Dungeon Director.

QUOTE: 
"Shimizu: But Aonuma-san and I battled, or rather debated, this. Until now [Ocarina of Time 3D] in the Legend of Zelda games, if you made a mistake saving, you couldn't take it back, so the games have tended to discourage saving.

Aonuma: Rather, the default was set to ‘Don't save’ even if you chose save.

Shimizu: I asked Aonuma-san if that was really necessary anymore. I didn't get an e-mail reply for a long time, and then after about half a day had passed, I got a reply saying it might be all right. "

PEOPLE: - Takao Shimizu, age 45. Ocarina of Time 3D Producer. - Eiji Aonuma, age 48. Ocarina of Time 3D Producer, Ocarina of Time Dungeon Director. QUOTE: "Shimizu: But Aonuma-san and I battled, or rather debated, this. Until now [Ocarina of Time 3D] in the Legend of Zelda games, if you made a mistake saving, you couldn't take it back, so the games have tended to discourage saving. Aonuma: Rather, the default was set to ‘Don't save’ even if you chose save. Shimizu: I asked Aonuma-san if that was really necessary anymore. I didn't get an e-mail reply for a long time, and then after about half a day had passed, I got a reply saying it might be all right. "

Shimizu & Aonuma on the major Zelda convention they changed in Ocarina of Time 3D.

Via Iwata Asks, 2011.

#Zelda
#OcarinaOfTime3D
#ShimizuQuote, #AonumaQuote

hyruleinterviews.notion.site/Iwata-Asks-O...

1 0 0 0