#2D to #3D #art #automation is better connected to #csharp now. Still has #BATCH / #CMD components.
#Gimp3 / #Scheme -> #OpenSCAD / #PowerShell -> #Blender / #Python -> #Unity / #CSharp
#SoftfootFalls #gamedev #madewithunity
The "Pit" #art. The 1st and most simple Lair. A big monster is going to crawl out of this pit.
#SoftfootFalls #gamedev #madewithunity
The wiggle animation. Shows the product of the #2D to #3D art asset pipeline automation.
#SoftfootFalls #gamedev #madewithunity
Added some #python to edit the #svg exported from #openscad into "filled" and "unfilled" versions. The #2D #art outlines now have some #3D depth.
#SoftfootFalls #gamedev #madewithunity
Unity Editor #CSharp script -> #BATCH (+ #VBScript, #PowerShell) -> GIMP (+ #Scheme, #PNG, #SVG) -> #OpenSCAD ( #STL) -> #Blender ( #FBX) -> Unity.
#SoftfootFalls #gamedev #madewithunity
Wiggle animation built with the PNG exports from some recent #Scheme Script-Fu.
#SoftfootFalls #gamedev #madewithunity and #Gimp3
Updated the GIMP scripting from #python-fu to #script-fu. Exports each layer as a #PNG and each path as a #SVG.
Code is still gross, but look at it if you like.
#softfootfalls #art #gimpart #scheme
iodized-smiling-wrinkle.glitch.me/posts/gimp-s...
This #Python-Fu script exports each layer and layer group as a PNG. These PNGs were exported from the parent layer-group (Ink), it's child layer (Outline), and it's child layer group (Colors). #SoftfootFalls
This #Python-Fu script for GIMP is used export each layer as a PNG and export each path as a SVG. Then repeat for each file in a directory.
It's the 1st step in moving the 2D mastered art for #SoftfootFalls into 3D.
iodized-smiling-wrinkle.glitch.me/posts/gimp-s...