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#Softwarerendering
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A key suggestion is a return to software rendering principles, where hardware accelerates core algorithms. This abstracts low-level details, allowing drivers to optimize high-level scene descriptions. #SoftwareRendering 3/6

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i am going to add physics simulation to VSC. this is going to represent the last 1% of VSC's verification (9.9 - 10.0) and will possibly be the hardest segment of the verification.
#cpp #rendering #softwarerendering #renderer #softwarerenderer

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Today I placed a sphere with a Skysphere mapped to it into the scene and got an intrusice thought. Some fiddling and tweaking and I got myself some reflection capture working! The last one having some color tint applied to make it look more like metal.
#Softwarerendering #Realtime #Delphi

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๐Ÿšจ 3D Voxel Engine Update! ๐Ÿšจ

๐Ÿงฑ Added more shapes: half height blocks, slopes / "stairs", and more coming soon
๐ŸŒ€ 3-axis rotation system objects

๐Ÿงช Repo: github.com/Treechcer/3D...

#Lua #Love2D #GameDev #IndieDev #OpenSource #VoxelEngine #Retro3D #SoftwareRendering #PixelArt #WIP #ScreenshotSaturday

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going down the shaft! Implemented horizon bending like in Subway Surfers or Animal Crossing
#gamedev #indiedev #softwarerendering #endlessrunner #autorunner #SubwaySurfers #AnimalCrossing

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Adding some textures to the mix! Shoutout to piiixl.itch.io
for his texturepacks.
Texturerendering is a bit slow, may need to optimize that later once more stuff is on the screen.
#gamedev #indiedev #softwarerendering #endlessrunner #autorunner

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Update to the Endlessrunner: Added some basic meshes and did some basic vertex lighting.
#gamedev #indiedev #softwarerendering #endlessrunner #autorunner

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Yay, support for multiple UV sets added, which was mainly the FBX loader and my Mesh class, which didn't support multiple ones. Quickly wrote the basic shader to use the prebaked lightmap and that's the result:
(Model by sirsaugsage on Sketchfab)
#Graphics #Rendering #SoftwareRendering #Fantasy

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Something different for today:
Got my FBX-Loader for my SoftwareRenderer working. With that out of the way, I can finally add support for multiple UV sets :D
Model used:
sketchfab.com/3d-models/fa...
#Rendering #SoftwareRendering #graphics

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A little short stone laneway, but the left-most building juts over part of it, with wood supports seemingly holding it up.

A little short stone laneway, but the left-most building juts over part of it, with wood supports seemingly holding it up.

Some neat trickery Ray the Rendering Engine can do.

This overhang is still done without variable ceiling heights.

#GameDev #IndieDev #RayCasting #SoftwareRendering

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