i am going to add physics simulation to VSC. this is going to represent the last 1% of VSC's verification (9.9 - 10.0) and will possibly be the hardest segment of the verification.
#cpp #rendering #softwarerendering #renderer #softwarerenderer
Hashtag
#softwarerenderer
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3D software renderer update:
✅ Per-mesh transform updates
💡 Per-mesh vertex-based lighting calculations
Independent mesh movement and lighting is now a thing
#GameDev #SoftwareRenderer #3D #TechArt #Shaders #IndieDev #Rendering #graphics #programming #C
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🚀 Two big rendering wins today:
✅ Dynamic smooth/hard normal calculation
✅ Proper triangle generation during frustum clipping
Software renderer is slowly getting there... 🧠📐
#GameDev #3D #SoftwareRenderer #Rendering #Shaders #TechArt #IndieDev #Graphics #programming
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