All 6 party members for SOMEWHEN, a turn-based RPG with town building gameplay that revolves around time-travel mechanics and seeing your creations age.
#pixelart #SOMEWHEN #gamedev #indiegame #rpg
#Somewhen
Bustin' on the beach with the bros! Ain't a sinister sundown, this is a friendly match!
It works with Overdrive Gauge just fine. Dude won't know what's coming. If you've known me long enough, you should know exactly what I'm about to do.
#pixelart #indiegame #gamedev #somewhen #screenshotsaturday
Organïk: Somewhen, NEGITIV, SO JUICE, MAJES, DJ ANGEL @ Mia Mao - 22 Aug feat. Somewhen, DJ Angel (1)
#SESH #Somewhen #DJAngel1
Ugggggh, I'm so hungry. I'm literally making something in the air fryer at time of writing...
#gamedev #indiegamedev #somewhen
"It's light out today. It helps me move through this lonely place a little easier. Things are starting to stir as I climb. These music-shaped little dudes starting showing up again."
Worked on the dreaded diagonals, of course. ✨
#somewhen #indiegamedev #gamedev #screenshotsaturday #pixelart
So what is #Somewhen?
It is a town-building RPG wrapped in a time travel story where you guide an unlikely group of six to restore missing origin points along a cursed timeline bent on ruin. It's TIME to rebuild!!
So what is...
@pixeleric.bsky.social
@raidev.eu
@nowis-337.itch.io
Where's the Miiverse guy to comment on my water
Toned down the glow, increased the threshold necessary for stuff to start glowing, found a better way to let the player sprite (and by extension NPCs and enemy sprites) ignore tinting by the day/night cycle
#gamedev #indiegamedev #pixelart #somewhen
What I'm thinking of doing for this area!
#Somewhen #gamedev #indiegamedev
Meteorite Strike is one of my favorite combo abilities that use momentum in Somewhen.
There's a lot I'm retooling to make this game much, much more convenient to work on. I can't say very much right now, though.
#somewhen #gamedev #indiegamedev #indiegame #rpg #pixelart
Day 32: Haiku's weapon evolution path takes him knives to shuriken.
It's at Bolt Shuriken where he get's tired of everyone's shit and start throwin'.
#gamedev #indiegamedev #somewhen
Day 31: I like to think I'm very funny with the second party member's weapon names.
They go from punchin' stuff to just straight up combo kicking everything to oblivion.
Cleats that crit because they're supposed to be a soccer player while the other does baseball.
#gamedev #indiegamedev #somewhen
Day 29: No longer daily. Inspired partially by Dark Cloud, #Somewhen 's weaponry can evolve by absorbing "style points" (or SP) from fallen enemies.
After hitting +5 in level, they'll transform!! Name, appearance, traits, gear level, and stats all increase as they evolve!
#gamedev #indiegamedev
Day 28 of #gamedev 2025: Trying to keep rolling...
I just cleared a long-standing bug that prevented me from using unique graphics for the command bar per member. Now I can! I'll make unique Attack and Skill icons for everyone! Also, you can skip turns, even in Wait.
#indiegamedev #somewhen #rpg
Day 27 of #gamedev 2025:
I worked on making ATB turn gauge character icons to actually reflect the characters and monsters accurately... (I was lazy about it and just used whatever if they weren't a party member lol)
I still gotta organize these though...
#indiegamedev #somewhen #rpg
Day 26 of #gamedev 2025:
Today's my birthday! Worked on stuff for the enemy on the left since I'm working on new enemies for the library dungeon. Isn't it cute? Inspired by Gemrons from Dark Cloud / Dark Chronicle.
See you tomorrow!
#indiegamedev #somewhen #rpg
Day 25 of #gamedev 2025:
Organizing attacks that use/clone map data as events on a map using placeholder tiles to label them all. Gonna change this up to not be Zelda 3 ripped tiles though even though no one will see this map thru normal gameplay lol
#indiegamedev #somewhen #rpgmaker #rpg
Day 23 of #gamedev 2025: New victory screen! It looks so much better with the space better preserved to show off your team after an epic battle. May replace "Perfect!" with an actual, numbered score. Below is all the loot you got!
See you tomorrow! 💛
#somewhen #rpgmaker #indiegamedev #rpg
Day 21 of #gamedev 2025: We move on! I had these miniature time portals ready to be able spawn the Heartless--er--I mean Grudge.
Still have a bit of camera work to do since I want them to, like, anchor to rooms I set like this. I'll figure it out.
#indiegamedev #somewhen #rpg #rpgmaker
Sorry, I keep going down the rabbit hole of "facebook memories" and finding cool stuff.
Like this, apparently? I forgot I made it. I should redo this one.
#pixelart #somewhen
DAY 20 OF #GAMEDEV 2025 / #indiegamedev
OH YEAH BABY. DUAL TECH: METEORITE STRIKE.
Idyll and Sonnet will attempt to flank an enemy and do a two-hit combo--once with a piercing fireball and another struck really hard by our beloved hero :'3
(Some effects are placeholder.)
#rpgmaker #rpg #somewhen
Day 19 of #gamedev #indiegamedev
Oops, sorry to tease you, but I haven't finished the attack yet BUT today I worked on DOUBLE TECHS. I used to have the art splash going horizontally but?? Now I have the option to make it VERTICAL! WOO! I'M GOING TO BED NOW AAAAAAAAAAAA
#somewhen #rpg #rpgmaker
Day 17 of #gamedev 2025: You thought I was late.
Implemented more items like weapon ability Coins and various Pouches like the Repair Pouch, Escape Pouch, Revival Pouch, etc. Dark Cloud fans may be right at home with these.
Also, new camera icon because!
#indiegamedev #somewhen #rpgmaker #rpg
Day 16 of #gamedev 2025: Get LEARNT!!
Sparkling books can be read, any other book tile can be "read" too. Different bookcases will display different messages you can decode later.
#rpgmaker #indiegamedev #somewhen #rpg
Day 15 of #gamedev 2025: I did a little more under the hood battle camera stuffs and then added a special animation on stylish (critical) hits. 💛
Also phasing more of Idyll's old 3-frame sprites out for his new 12-frame ones. Might not keep white outlines...?
#indiegamedev #rpgmaker #somewhen #rpg
Day 13 of #gamedev
Something simple for today cause the husband and I are feelin' a little under the weather today. So! I've decided to shorten "One Target" and "Multi Target" to icons for skills to have more text space--they are based off the most basic enemy type.
#indiegamedev #somewhen #rpg
Day 12 of #gamedev 2025: Gave the new enemies some new poses today on top of some bug fixes and general reworking of events in and outside of battle (you know, the boring stuff!)
#indiegamedev #rpgmaker #somewhen #rpg
I placed displacement filter on the background parallax to make it seem like it's even more underwater. New pin? New pin
I'm making a city builder RPG like #DarkCloud 2!
Cross the sea of time and restore what could have been...
It's TIME to build.
#somewhen #rpgmaker #gamedev #indiegamedev #rpg
I did more with that one enemy type! They have a weirder shape now.
#somewhen #rpgmaker #gamedev #indiegamedev