I just want to go back to how happy I am with my mountain generation in Spectral Express. For procedurally generated peaks and ranges, I think these look really good!
#GameDev #IndieDev #GameMaker #TeamSunForge #SpectralExpress
Here's some more footage of our new 3D particle system! I am super happy with how it's turning out
youtu.be/8SN8gf0joEE
#GameDev #IndieDev #IndieGameDev #IndieGame #Indie #IndieGaming #GameMaker #TeamSunforge #SpectralExpress
We've achieved liftoff!
It'll all look a bit more put together once I have the proper assets in ๐ but until then, only one particle task left: a predictive path!
#GameDev #IndieDev #IndieGameDev #IndieGame #Indie #IndieGaming #GameMaker #TeamSunforge #SpectralExpress
No new #GameDev footage to show today but my particle adventures are going in the right direction! #SpectralExpress now has about 75% of its particle work done, including the smoke and dust clouds as previously shown and more, as well as debris from destroyed obstacles! #IndieDev #IndieGame
On our continued adventure with particles, we are now 99% done with the system itself! Only got single puffs/bursts left before I start populating the game with emitters.
youtu.be/dov-2WrWn9w
#GameDev #IndieDev #IndieGameDev #IndieGame #Indie #IndieGaming #GameMaker #TeamSunforge #SpectralExpress
After about a month and a half of regular posting here, we broke the 100 follower barrier! Thank you all for supporting our dinky little train game with ghosts <3
#GameDev #IndieDev #IndieGameDev #IndieGame #Indie #IndieGaming #GameMaker #TeamSunforge #SpectralExpress
Added a conical option to the variable dispersion with a variable opening arc (all totally legit math and programming terms, trust me) -
And also they have gravity now!
#GameDev #IndieDev #IndieGameDev #IndieGame #iIndie #IndieGaming #GameMaker #TeamSunforge #SpectralExpress
We're working on #SpectralExpress, a resource management train driving game with ghosts! No associated steam page yet, just here to spread awareness for now :)
Particles are happening, part 2! It took me several days to get them to:
A - play nice with the outline shader and
B - transparency to (mostly) work correctly.
Good progress!
#GameDev #IndieDev #IndieGameDev #IndieGame #iIndie #IndieGaming #GameMaker #TeamSunforge #SpectralExpress
This week kind of kicked my ass a bit, however I still got to put in the beginnings of a particle system! Now to make it play nice with the outline shader...
#gamedev #indiedev #indiegamedev #indiegame #indie #indiegaming #gamemaker #teamsunforge #spectralExpress
youtu.be/DcDi2AmvW3E
The menus in our game are so pretty, my wife is so skilled
#gamedev #indiedev #indiegamedev #indiegame #indie #indiegaming #gamemaker #teamsunforge #spectralExpress
youtu.be/i64qD9A2j3o
OUR GAME IN 4 WORDS:
GHOST ๐ป
TRAIN ๐
RESOURCE ๐ฐ
MANAGMENT โ๏ธ
#indiedrop #spectralExpress #indiegame #gamedev
www.youtube.com/watch?v=XrP4...
OUR GAME IN 4 WORDS:
GHOST ๐ป
TRAIN ๐
RESOURCE ๐ฐ
MANAGMENT โ๏ธ
#indiedrop #spectralExpress #indiegame #gamedev
I'd post an image or video but i keep getting an internal server error unless I leave it out lmao
Getting more assets for out menus, and they are looking NICE! Someday the menu art will be animated as well, but we are not shooting for that with the alpha.
#gamedev #indiedev #indiegamedev #indiegame #indie #indiegaming #gamemaker #teamsunforge #spectralExpress
Getting to flex my meager modelling skills today by updating the locomotive model, haha. Textures are placeholders of course. I am quite happy with how it's turning out!
#gamedev #indiedev #indiegamedev #indiegame #indie #indiegaming #gamemaker #teamsunforge #spectralExpress
And just like that, we advance from placeholder menu to very nice assets!
#gamedev #indiedev #indiegamedev #indiegame #indie #indiegaming #gamemaker #teamsunforge #spectralExpress
Finally beat OBS into recording this in the correct format for me lmao. But here we have the finished menu interactions! I am happy with my results.
#gamedev #indiedev #indiegamedev #indiegame #indie #indiegaming #gamemaker #teamsunforge #spectralExpress
With the debug option now in (toggleable on/off from the brand new in-game menu), a live peek behind the curtain is possible! Hopefully this will help me track down some of the more elusive bugs
#gamedev #indiedev #indiegamedev #indiegame #indie #indiegaming #gamemaker #teamsunforge #spectralExpress
A day of many small tweaks today. Ironing out menu wrinkles and fixing bugs. Normally it doesn't feel very rewarding but when I look at my "tasks done" list, don't think it's been this stacked in a while ๐
#gamedev #indiedev #indiegamedev #indiegame #indie #indiegaming #teamsunforge #spectralExpress
I just wanted to share my absolutely garish start menu mock-up before my lovely and talented wife gets around to giving me the proper assets ๐คฃ
#gamedev #indiedev #indiegamedev #indiegame #indie #indiegaming #gamemaker #teamsunforge #spectralExpress
I didn't finish the menus like I was planning to today, however I did finish pretty much all of the hard parts: buttons and sliders are fully functional and the menu swap system is done!
#gamedev #indiedev #indiegamedev #indiegame #indie #indiegaming #gamemaker #teamsunforge #spectralExpress
Sounds are in! I forgot to turn the music on, but the game already feels so much better with all the lil noises in place. A bit of balancing left needed, but overall done!
#gamedev #indiedev #indiegamedev #indiegame #indie #indiegaming #gamemaker #teamsunforge #spectralExpress
youtu.be/XrP4ATDt9xM
I think I'll be finished with all the sound updates tomorrow. Only a few trickier ones left that need implementing, and the balancing needs finished. Upwards and onwards!
#gamedev #indiedev #indiegamedev #indiegame #indie #indiegaming #gamemaker #teamsunforge #spectralExpress
Soooound
is a paaaaain
in the asssssss
signed - NOT a sound designer/engineer who is currently doing sound design/engineering for our game
#gamedev #indiedev #indiegamedev #indiegame #indie #indiegaming #gamemaker #teamsunforge #spectralExpress
Ok so the sound balancing got delayed to tomorrow, but I got a start page, a pause screen, and menu states into the game! 2 years into development is not too late for all of those, right? ๐
#gamedev #indiedev #indiegamedev #indiegame #indie #indiegaming #gamemaker #teamsunforge #spectralExpress
Big step on the technical side, I have set up a sound test system in which to play all in-game sounds and set their volume! Will be balancing them all tomorrow
#gamedev #indiedev #indiegamedev #indiegame #indie #indiegaming #gamemaker #teamsunforge #spectralExpress
bsky.app/profile/team...
Now that the keyboard and controller support is in, I've moved on to sound. Thing is: neither of the people on the team are sound people. So we're doing our best with the audio balancing haha
#gamedev #indiedev #indiegamedev #indiegame #indie #indiegaming #gamemaker #teamsunforge #spectralExpress
You ever make yourself a schedule with daily tasks and go yes, I am starting and finishing this task today! And then that task ends up taking you four days instead?
That is me today.
#gamedev #indiedev #indiegamedev #indiegame #indie #indiegaming #gamemaker #teamsunforge #spectralExpress
Been kind of a busy day so I don't have much to report; just a couple more mouse interaction only features that I added keyboard and controller support to. Was supposed to have these done before tomorrow.
#gamedev #indiedev #indiegamedev #indiegame #indie #indiegaming #teamsunforge #spectralExpress
Today I started adding keyboard and controller support to Spectral Express. It's going well! While you can play the game with only a mouse interacting with the driver's cabin, it's good to have options!
#gamedev #indiedev #indiegamedev #indiegame #indie #indiegaming #teamsunforge #spectralExpress