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#SpriteStack
Advertisement ยท 728 ร— 90
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learning sprite stacking ... and honestly this is so much fun. Still in the very beginning of everything but it is very fresh and fun experience so far #pixelart #aseprite #sprite #stacking #SpriteStack

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The magic of sprite stacking.

#GMTK2025 #gmtkjam #spritestack

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A simple trick in Whirloop to give the illusion of water around objects.

itch.io/jam/gmtk-202...
pixeltentacles.itch.io/whirloop

#GMTKJam #GMTK2025 #spritestack #loop

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Me an Wah made this little game for the #GMTKJam
You can try and rate it on the jam page.
Has been fun i'm really happy with the final result of just two days of work.

itch.io/jam/gmtk-202...
pixeltentacles.itch.io/whirloop

#GMTK2025 #spritestack #loop

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3D rotation preview now functional in Staxie, woohoo.

github.com/kettek/staxie

#svelte #voxel #pixel #spritestack #editor

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Staxie now runs in the browser live @ kettek.github.io/staxie/ !

#svelte #voxel #pixel #spritestack #editor

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it took me all morning to figure out how to do this #spritestack

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Staxie now supports a "minified" swatches/palettes view to maximize screen real estate!

#golang #wails #svelte #voxel #pixel #spritestack #editor

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Implemented slice interpolation within Staxie to provide a more voxel-like look for kicks.

#golang #wails #svelte #voxel #pixel #spritestack #editor

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Mundane (and annoying to implement), but Staxie now supports moving frames above/below others in addition to swapping frame positions.

#golang #wails #svelte #voxel #pixel #spritestack #editor

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"Thank you! Have a nice day!"

Created this Killbot with #PicoCAD, then rendered in #SpriteStack for lighting and shadows.

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I made this #TMNT inspired piece in #PicoCAD, then ran it through #SpriteStack for rendering, giving it both shading and shadows.

The "gooey cheese" is just some random yellow lines surrounded by a transparency color.

Cowabunga, dudes.

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3D cursor and bounding box selection implemented in Staxie!

#golang #wails #svelte #spritestack #voxel

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3D flood fill implemented, limitable to each axis!

#golang #wails #svelte #spritestack #voxel

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Staxie now has multi-frame painting, making it easier to change designs after animation has already been implemented!

#golang #wails #svelte #spritestack #voxel

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Basic 3D tools for Staxie are complete -- place, replace, pick, and erase. Camera controls work well. Also pictured is the live updated sprite stack preview in a sub-window. :)

#golang #wails #svelte #spritestack #voxel

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Experimenting with a 3D edit/view mode for Staxie, my WIP sprite stack and/or voxel editor, so as to enable easier creation of strange/complex structures. #golang #wails #svelte #spritestack #voxel

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