So, question to people who do SoloRPGs (tabletop), is there anyone who streams that? I'm tempted to give it a shot myself, but I am curious how others would do it.
@tanapigeonwmg.bsky.social
#Starbornd100 #starborn
#solorpg
#vtt
Ever look at your dice and just want to ask:
"What did I do?"
@tanapigeonwmg.bsky.social
@owlbear.rodeo
#elderscrolls
#Starbornd100 #starborn
#solorpg
#vtt
So, for context, we took in an assassin from a former Ruling House turned Cult. Prita is someone who is also from that cult, but joined us willingly, even gave us information on a necromancy artifact, the Staff of Mourning. The Assassin, Sun-ahg, surrendered after the rest of his men were killed in a fight. He is an old friend of Prita, and Prita is motivated to show him some mercy, even if she cannot entirely trust him. We ultimately brought him before the Chieftess Zeena. She is leader of the city of Brana, but also a militant one, and has very little patience for the Fallen House. So, this game uses a d% dice system. For most actions, you try to hit the target number (your total skill roll) or under. But there can be bonuses and penalties to a given roll. In this case, Zaban-Do's speechcraft target is 64. As for the total difficulty, for every +, there is a +10. For every - there is a -10. With the pluses and minuses listed above, we come to a +20, making the total target roll 84. And I'm glad it was, because the roll was 78, ultimately sparing Sun'ahg's life. This emphasizes, to me, the importance of context to any roll. I could have rolled a d10, come up with the difficulty of the roll that way, but it would not make sense for someone like Zeena to be so easy to persuade if that rolled a 1.
So, I decided to discuss Persuasion checks. Details in the alt text.
@tanapigeonwmg.bsky.social
@owlbear.rodeo
#elderscrolls
#Starbornd100 #starborn
#solorpg
#vtt
So, keeping Kotaro and company alone for the moment, we travel to the southeast to the lands of the Khajiit, the centering on crumbling city of Brana. Two major houses had vied for control, until a rise up against both occurred, leaving one in exile and one utterly destroyed. One generation after the war, the city is still in a dire state, from the ravages of war, the threat of enemy tribes and a lessened output of crops. Cornered by these forces, the current powers that be decided it was time to make new alliances.
A born fighter, Zaban-do (center) is joined by his companion Gahra Firepaw (top right), to approach the Goset Tribe for aide in exchange of shelter and a more permanent home. The Chieftess agrees, and already had news of something that could help both civilizations. Corrath, a scout (top left) has information of a sentient plant that is known, if coaxed successfully, can rejuvenate an ill fated soil. They travel to a patch of woods in the marshes, acquired the plant and run into a healer, Prita (bottom), of the House that Brana exiled a generation before. Fed up with the house herself, she decides to join Zaban-do and see if she can find a new home.
I would like to take a second to talk about randomized dungeons. Two methods I have tried for a blind bit of exploration: 1) A basically blank map from Donjon, and 2) a method of rolling room by room. The advantage of the former is that, unlike the latter, you can have dungeons loop around and other paths can be found. The latter, you do room by room, and has very little chance of that happening (despite the river above, it is covering multiple rooms that are not connected). There is also the advantage of having a scenario where you may find a map to the dungeon's layout, and that is impossible if you generate room by room. The big disadvantage of the former, however, is that, depending on the roll, the story could be done before you cover have of the map. There is also very little surprise. As a result, I play it by ear: Is this a man made space that has had planning? Then I go with Donjon. Is it a forest or cave that no one has heard of? I go with the latter.
This is based on a set of dice my wife had given me. Each exit, roll d12. Then you roll the possible dimensions via a d4, and then use corresponding dice to roll the dimensions themselves. For example, d12 comes up 4 (so 1 additional exit). Roll d4, get 2. So, then you roll 2 d6 to get your X/Y dimensions. We roll a 4 then 5, so we double the number to get 8x10. This is on a grid, of course. For hallways, you roll once for distance, and maybe give yourself a 2 square width.
Update!
Taking a break from Kotaro and exploring the Khajiit of this world via Zaban-do.
@tanapigeonwmg.bsky.social
@owlbear.rodeo
#elderscrolls
#Starbornd100 #starborn
#solorpg
#vtt
Also, thoughts on Dungeon Generation.