A spread of the core rules of State Vector RPG. It has too much text for an alt text, but here is the first column: Core Rules Core Gameplay Loop Roleplaying is a conversation. The game is separated into scenes, which the director describes to the players. The players then describe how their PCs behave, and the director describes how any NPCs react. This goes back and forth until the scene ends. Often a scene has a clear goal, a situation that needs to be resolved, or a crisis to be averted, but occasionally a scene is more free-form and just there to create a shared story. Throughout the book, we will use two ways to mark certain words. Green for rule words and red for lore words. Whenever you see green or red text like this, the words are either part of the rules and don't exist like that in the game world, or part of the lore of the universe, meaning the people living in it would know and use them. Challenges During a scene, there come moments in which something has to be decided. Can you fix the broken air filtration system in time? Can you hit the target with your pistol? Do you convince a barkeeper to let you in the VIP area of a nightclub? These situations are called challenges. And each challenge requires at least one roll to resolve. A simple challenge puts the players into a situation that their PCs must resolve using skills. While the director might have already a fitting skill in mind, it's best to let the players come up with a solution first and then see if this solution makes sense and which skill to use.
Getting somewhere with the layout for #StateVector rpg. I'm still not super sure about the lore and rules text colorings. I like them in general, but not sure how often I should mark a specific word per spread. Is this okay or too much?
Right now I only mark the first appearance per spread.