"Assembly Definitions in Unity - Better code, faster dev" with Emmet Winter showed how to reduce Unity compile times by splitting the codebase into separate assemblies so changes to one part of the code do not require recompilation of other sections of the codebase
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"Automate! Play your changes on Steam 2 minutes after you make them (on a shoestring budget)" with Callum Spring showed how doing automated builds are easier and more affordable than you may think using only an old computer and github actions. Start with a simple script & grow
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Ranjit Singh with "Taming Assets with Unity Addressables".
Addressables let you assign an address to your assets which you can then load and unload on demand, allowing you to update your game without rebuilding it, to better manage memory or share resources across projects
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After a networking & snacks break at @technicallygames.bsky.social we're back with a panel "Lore Dumping for the Future of Games in Australia" with @thegooflord.bsky.social Maize from @sabbygallery.bsky.social & @thetinminions.bsky.social moderated by @inkmo.bsky.social
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Next @parkeranniemay.bsky.social with "How I Stay Relevant Through Burnout, Layoffs, and a Never-ending Job Hunt".
Anniemay talks about finding alternatives to networking, keeping in touch with old connections and exploring causes of burnout to help heal from it.
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First up is Dan Violet Sagmiller with "PRF Physics. From 200 Cars, to 10K".
Dan talked about swapping out Unity's default physics engine Physx for his own custom one. He claims it's not as difficult as you'd think(!)
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After Louie's opening keynote it's time for the lightning talk section of @technicallygames.bsky.social !
@inkmo.bsky.social tells us we'll be hearing from a series of presenters in rapid succession advising us to get ready for info dumps.
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Arrived in time to hear @louieroots.bsky.social co-director of @free-play.bsky.social prev SK Games, Bar SK with "Getting Technical About Studios"
Louie talks about starting at Danish Studio Kiloo who were great talented people but had limited connection to the wider community #TGLightningTalks
Clearly at least one level designer is on the team of @technicallygames.bsky.social
#TGLightningTalks #guideThePlayer
📣 We've got one last surprise for you!
Experience Gesturesync through Sharmishtha Sen (Sammy)'s VR station at #TGLightningTalks. Curious? Swipe learn more!
1⃣ day til #TGLightningTalks !!!
HONK!!!!!
#TGLightningTalks is 2 days away! 🦢
📣 AND WE HAVE A PANEL!!!
You're hearing it here first: #TGLightningTalks will have a panel discussion hosted by Kay-Lynn Cavanagh.
The panel is entitled LORE DUMPING FOR THE FUTURE OF GAMES IN AUSTRALIA and will be comprised of Sarah Pavlich, Maize Wallin, and Neil Rennison.
Hear how Jade applies Ludic Prose and how better language lets us be better critics and designers.
Join the conversation at #TGLightningTalks and grab a ticket through the link in our bio 🎟️
Follow Anniemay’s year-long journey through burnout and job hunting in the world of game development!
Tickets in bio 🎟️
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Pete and Jairus will speak about LoFi games, an innovative RMIT initiative that use cost-effective gamification through existing tools (like Excel) for educational simulations.
Learn all about it at #TGLightningTalks
Anddddd this is how we're announcing the speaker call out for this year's #TGLightningTalks at Games Week is closed ONE WEEK EARLY!
We can't wait to share with you the second half of the speaker lineup in the next few days.⚡
Hey!
Do you know anyone doing a talk this Games Week? Share these tips with them, especially the 2nd one. 🚰
#TGLightningTalks
Come say hi to our Co-founder and Director @luisvsm.bsky.social as he will be at this year's TG Lightning Talks at Games Week!
Luis won't be doing a talk this year, but will be available for chats during the networking hour and kick-ons after.
#TGLightningTalks #MIGW25
@xtineagerilla.bsky.social is helping run the TG Lightning Talks this year!
While she is going to be busy wrangling speakers during the night, she'll definitely be down for a few ciders at the kick-ons to celebrate another event that support game devs under her belt.
#TGLightningTalks #MIGW25
We are in awe of what James is doing for the screen industry and truly would not be able to get such a beautiful venue without his advocacy for events that focus on upskilling the industry like the #TGLightningTalks.
#MIGW25
Stevie joins us again for this year's TG Lightning Talks, this time to lead the audio and visual recordings for the night.
We are super grateful to have him be part of the team that evening and make sure our recordings are crisp, clean, and ready for the YT videos!
#TGLightningTalks #MIGW25
Benjamin joins us this year as our event volunteer to help attendees have a great experience through his sunny disposition and professional attitude!
We're keen to have him join our little team to help bring you an enjoyable night.
#TGLightningTalks #MIGW25
Fitriani and Cheryl will be talking about Bobarista on 11 October at #TGLightningTalks during Games Week!!!
They will be talking about how the game blends bubble tea making and mental health support through narrative gameplay.
We have 3 slots left!!! Apply quickly to get in the lineup 🙌
Also our instagram has a video version of this graphic in the new aspect ratio. Check out our instagram page for more fun content 🫰
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Just in case you didn't know about what Technically Games is all about :)
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In case you weren't following us on Instagram, here's a little sneak peak of our website's archive page technicallygames.com.au/archive/
Comment 🪩 (disco ball emoji) if you enjoyed watching this reel!
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