spring break 2st day plan: entirety of v0.10pre-a update. swords, with hurtboxes to damage enemies. enemies having their own HP. and selective hitbox interaction. swords should only hurt each enemy once per swing, after all #gamedev #update #tloa
v0.9 is out on time today! damage and health was not hard to implement, but i got really sidetracked with fixing the HUD system, which is something ive been meaning to do for a while now. tmr should be focused on combat, and finally giving the player a sword. #gamedev #update #tloa
A new update just released for The Lands of Ar Pre-Alpha - Version 0.9.0: Health & Damage assistenginedev.itch.io/tloa/devlog/... #videogames #games #dev #gamedev #indiegame #WIP #terraria #update #indie #tloa #pixelart
spring break 1st day plan: entirety of v0.9pre-a update. player HP, healing, taking damage from enemies, death animation, proper spawn point mngmnt, food. if i really get into reworking some player systems, it could extend into 2 days. #gamedev #update #tloa
A new update for The Lands of Ar Pre-Alpha - Version 0.8.1: Mob Update 3b assistenginedev.itch.io/tloa/devlog/... #videogames #games #dev #gamedev #indiegame #WIP #terraria #update #indie #tloa #pixelart
plan today: finish the miniboss enemy, release v0.8.1pre-a, and prepare for the spring break grind over the next 9 days. the next update, v0.9, is about health and damage, and the next, v0.10, is about combat. #gamedev #update #tloa #videogames #games #dev #indiegame #WIP #terraria #indie #pixelart
Just some screenshots of the game over the past few weeks. The Lands of Ar is now building up a good cast of mobs. I would love to hear what people think of the game so far! #gamedev #update #tloa #videogames #games #dev #indiegame #WIP #terraria #indie #pixelart #2D
update 0.8 for the pre-alpha of The Lands of Ar is out. 2 new enemies, a skeleton with a sword and a skeleton that annoys you with fireballs. gonna finish up miniboss; then, health, swords, and combat coming soon to finally round out the gameplay loop for combat. #gamedev #update #tloa
to clarify, that alpha start date is only if spring break is not considered. it is more likely that alpha is starting late, late march. just a little distinction. #gamedev #update #tloa
with the new system designed from the last update, slimes were added in 2 hrs. not good, not bad. eh, if i was focused over that time, it would have taken 30mins. #gamedev #update #tloa
if any1 was hoping that this update would include mobs you can hurt or that can hurt you, sorry 2 say that's not in yet. a lot of the time this past 1w-2w was spent setting up essential systems for mobs/actors in the future. next up for 0.6pre-a are mobs that can hurt you, tho #gamedev #update #tloa
ok polishing up the new update, it should be up tonight unless i run into a severe bug (unlikely, but knock on wood) #gamedev #update #tloa
a bit of silence over the past week, but im doing a lot of scaffolding work for systems that will scale well with all future mobs in the game. thats the true goal of these mob updates, so adding more content later is a breeze. 0.5pre-a should be out by Friday. (95% conf.) #gamedev #update #tloa