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#TTRPGTHROUGHTS

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How do we stop a killer combo derailing a campaign or - ultimately - a game system.

Players are inventive. They will find unique and interesting ways to solve problems. That’s part of the fun.

Sometimes they luck into uses or combinations of the rules that are brilliant.

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The d6 Hack - the full rules - Simon Burley Productions | DriveThruRPG A Complete Fantasy Table-Top Role-Playing Game. Specially designed for Beginners. Plays just like the most popular games making in the perfect introduction to the hobby. Wizards, Warriors, Dragons, Du...

#TTRPGTHROUGHTS

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How do you stop yourself tinkering with a design which is published and which works?

Last weekend I gave a run out to my d6 Hack rules.

www.drivethrurpg.com/en/product/3...

(I’ve just noticed that, though there’s pdf of the basic rules on drivethru, ATM you have to…

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#TTRPGTHROUGHTS

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Developing rules and 2nd Editions

A couple of days I wrote about supporting a game - releasing expansions, scenarios, quick starts etc. Today I WAS going to muse about developing a game, producing a 2nd edition etc.

I may still or I may save that EXACT topic for the future.

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Front Lobby Welcome to the RPG Design Quest! This is a small, relaxed community created by Rev Casey of Thought Punks to talk about TTRPG game design and roleplaying games in general. No grand purpose. Just a lov...

I went to sleep and woke up to several people joining the RPG Design Quest! ♥ It's a small #TTRPG design community site based around groups with forums and even live chat. Plus it's #IndieWeb & #Mastodon connected! Come join and talk games with us!

rpgdesign.quest

#TTRPGThroughts #RPGTheory

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