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PEOPLE:
- Yoshiki Haruhana, age 46. Character designer and art lead for many Zelda games.
- Yusuke Nakano, age 47. Illustrator for many Zelda games.

QUOTE: 
Haruhana: [Looking at Adventure of Link art, straight-faced] He’s got some nice hips.

All: [Laughter]

Nakano: Link’s appearance has always been a little bit androgynous, and he has some effeminate traits as well. One might say that those traits are his roots.

Perhaps the fact that in the Japanese A Link to the Past commercial featuring Scha Dara Parr’s Zelda rap, the person dressed up as Link was female was also symbolic of that.

PEOPLE: - Yoshiki Haruhana, age 46. Character designer and art lead for many Zelda games. - Yusuke Nakano, age 47. Illustrator for many Zelda games. QUOTE: Haruhana: [Looking at Adventure of Link art, straight-faced] He’s got some nice hips. All: [Laughter] Nakano: Link’s appearance has always been a little bit androgynous, and he has some effeminate traits as well. One might say that those traits are his roots. Perhaps the fact that in the Japanese A Link to the Past commercial featuring Scha Dara Parr’s Zelda rap, the person dressed up as Link was female was also symbolic of that.

#Linktober 19: Link

Haruhana & Nakano on androgynous Link character designs, 2017.

Source: Arts & Artifacts

#Zelda
#TheAdventureofLinkQuote, #ALinktothePastQuote
#HaruhanaQuote, #NakanoQuote

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PEOPLE:
- Shigeru Miyamoto, age 60. Producer of Zelda II: The Adventure of Link.

QUOTE: 
Miyamoto: I think we could have done more with The Adventure of Link. When we're designing games, we have our plan for what we're going to design but in our process it evolves and grows from there. Unfortunately all we ended up creating was what we had originally planned on paper.

Q: What would you have liked that game to have been like?

Miyamoto: So one thing is if the switch between the scenes had been faster, we could have done more with how we used the sidescrolling vs. the overhead and the interchange between the two. But, because of the limitations on how quickly those scenes changed, we weren't able to.

PEOPLE: - Shigeru Miyamoto, age 60. Producer of Zelda II: The Adventure of Link. QUOTE: Miyamoto: I think we could have done more with The Adventure of Link. When we're designing games, we have our plan for what we're going to design but in our process it evolves and grows from there. Unfortunately all we ended up creating was what we had originally planned on paper. Q: What would you have liked that game to have been like? Miyamoto: So one thing is if the switch between the scenes had been faster, we could have done more with how we used the sidescrolling vs. the overhead and the interchange between the two. But, because of the limitations on how quickly those scenes changed, we weren't able to.

Miyamoto on regretting that Zelda II didn’t evolve beyond the original paper design, 2013.

Source: Kotaku

#Zelda
#TheAdventureofLinkQuote
#MiyamotoQuote

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PEOPLE:
- Shigeru Miyamoto, age 36. Producer of The Legend of Zelda (1986), Adventure of Link (1987), and the upcoming A Link to the Past (1991).

QUOTE: 
Miyamoto: Ever since I started making the first game in the series, I’ve been saying that the 3rd Zelda [A Link to the Past] will feature a party, one that consists of the protagonist, who’s a mix between an elf and a fighter, a magic user, and a girl.

The fairy that appeared in Adventure of Link was actually a party member designed for Zelda 3. A girl who looked a little like a fairy and whose role consisted of reconnaissance. Like the characters in action games that don’t engage enemies in combat but rather go and scout out the surroundings and return to you safely. It’s also fun when an action adventure game lets you choose who to send out.

PEOPLE: - Shigeru Miyamoto, age 36. Producer of The Legend of Zelda (1986), Adventure of Link (1987), and the upcoming A Link to the Past (1991). QUOTE: Miyamoto: Ever since I started making the first game in the series, I’ve been saying that the 3rd Zelda [A Link to the Past] will feature a party, one that consists of the protagonist, who’s a mix between an elf and a fighter, a magic user, and a girl. The fairy that appeared in Adventure of Link was actually a party member designed for Zelda 3. A girl who looked a little like a fairy and whose role consisted of reconnaissance. Like the characters in action games that don’t engage enemies in combat but rather go and scout out the surroundings and return to you safely. It’s also fun when an action adventure game lets you choose who to send out.

Miyamoto on a very different vision for the 3rd Zelda game, 1989.

Source: GlitterBerri's Game Translations

#Zelda
#ALinktothePastQuote, #TheAdventureofLinkQuote
#MiyamotoQuote

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