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Ink sketch of a witch character in a dynamic flying pose, hat in hand, cape and hair flowing. The drawing is a loose gestural study exploring the character's movement and expression.

Ink sketch of a witch character in a dynamic flying pose, hat in hand, cape and hair flowing. The drawing is a loose gestural study exploring the character's movement and expression.

A character's pose tells the story before the words do. We're still figuring out who she is when she moves.
Where do you start when you're designing a character's appearence?
#gamedev #indiedev #characterdesign #indiegame #indiegamedev #OcSky #witch #witchcraft #illustration #conceptart #TheGameKid

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Character design sketch of a jester with pale blue skin and a red and blue harlequin costume. She wears a long jester hat with large golden bells at the tips. Three views: front, face close-up, and back. She has theatrical face paint with A red star-shaped mark.

Character design sketch of a jester with pale blue skin and a red and blue harlequin costume. She wears a long jester hat with large golden bells at the tips. Three views: front, face close-up, and back. She has theatrical face paint with A red star-shaped mark.

She lost her princess. She didn't know she'd find something else.
#screenshotsaturday #gamedev #indiedev #indiegame #indiegamedev #characterdesign #OcSky #TheGameKid

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Early wireframe mockup of a card game UI. Two players face each other across a board with three central lanes called Fragments. Each player has a hand of cards, a set of Reminiscence slots, and a discard pile called The Forgetting. Cards show color-coded emotional types and numeric values.

Early wireframe mockup of a card game UI. Two players face each other across a board with three central lanes called Fragments. Each player has a hand of cards, a set of Reminiscence slots, and a discard pile called The Forgetting. Cards show color-coded emotional types and numeric values.

The card game is taking shape.
Still early, but the bones are there.
#gamedev #indiedev #indiegame #indiegamedev #cardgame #TheGameKid #cardgamedev #gamedesign #screenshotsaturday

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Character design sketch of a young woman in a black witch hat and dark flowing cape. Multiple views: front, side, back, and a close-up of her face. Handwritten notes indicate her main colors are Sadness and Shame, and a dark symbol on her outfit.

Character design sketch of a young woman in a black witch hat and dark flowing cape. Multiple views: front, side, back, and a close-up of her face. Handwritten notes indicate her main colors are Sadness and Shame, and a dark symbol on her outfit.

She can't find her door. He might be her last chance.
#gamedev #indiedev #indiegame #indiegamedev #videogames #characterdesign #OcSky #TheGameKid

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Character design sketch of a young boy. Front view, back view, and a close-up of his face. Handwritten notes indicate his main colors are Melancholy and Sadness, and his symbol is the gear on his hat.

Character design sketch of a young boy. Front view, back view, and a close-up of his face. Handwritten notes indicate his main colors are Melancholy and Sadness, and his symbol is the gear on his hat.

He woke up in Memoria as if he'd never existed. Just his name, and the strange feeling he was supposed to play.
#screenshotsaturday #gamedev #indiedev #characterdesign #indiegame #TheGameKid

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