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#TimeScavengers

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Game screenshot showing a partially assembled communications array inorbit above a planet, with a smiling-faced drone in the foreground

Game screenshot showing a partially assembled communications array inorbit above a planet, with a smiling-faced drone in the foreground

Well, something is starting to come together... #TimeScavengers 🛰️
#IndieGameDev #indiegames #gamedev #gamedeveloper #gamedevelopment #unity3d #blockout #leveldesign #gamedesign #spacegame

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Time Scavengers - Dev Diary 5
Time Scavengers - Dev Diary 5 YouTube video by Tony Cooper

Dev Diary number 5 is up for #TimeScavengers!
In this one I talk prototyping, show off the new in-world UI, and get far too excited about airlock tunnels!
youtu.be/Sui7jdhCJms
#IndieGameDev #indiegame #gamedev #gamedeveloper #gamedevelopment #unity3d #spacegame

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Game screenshot showing a small delivery ship next to a blockout version of what will be a badly damaged satellite array in orbit above a planet.

Game screenshot showing a small delivery ship next to a blockout version of what will be a badly damaged satellite array in orbit above a planet.

Started a new blockout for one of 'wrecks' the player finds in #TimeScavengers - laying out this one "un-destroyed" first, before I tear the thing apart :)

#IndieGameDev #gamedev #indiegames #spacegame #blockouts #gamedevelopment #gamedeveloper

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Time Scavengers - In-World UI Test
Time Scavengers - In-World UI Test Quickly showing off the first working version of the in-world UI for Time Scavengers.When the player is close enough to a computer screen to interact with it...

Quick (no audio) #TimeScavengers update - made an in-world computer screen UI system to avoid having random pop-up UI panels or fixed cameras in the game
youtu.be/_8RXv9u_yCc
#indiegamedev #indiegame #gamedev #gamedevelopment #gamedeveloper #unity3d

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Still working on #TimeScavengers - in a "tidy up the hastily cobbled together, clunky and barely functioning scripts" phase at the moment, making stuff feel better and adding some missing UI screen interactions - will have something to show soon
#IndieGameDev #gamedev ##indiegame

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Post image

Yeah, getting somewhere with the lighting now...
#TimeScavengers

#indiegamedev #gamedev #indiegames #unity3d

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Time Scavengers - Dev Diary 4
Time Scavengers - Dev Diary 4 It's the fourth game dev diary for Time Scavengers, a narrative-based metroidvania-style wreck exploration game set in space.In this month's update I show yo...

New #TimeScavengers #devdiary is up!

In this months' one I show you my interaction playground, a massive structure in space, and get us lost in fog! youtu.be/h4UgokaYPBk 

#indiegamedev #indiegame #indiegamedeveloper #gamedev #gamedevelopment #spacegame #unity3d

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Editor screenshot of two power cores the player can pick up, and two power chargers, one of which keeps the power cell, the other can be re-used

Editor screenshot of two power cores the player can pick up, and two power chargers, one of which keeps the power cell, the other can be re-used

Editor screenshot showing a cuttable vent panel, the cuttable parts in yellow around the vent itself

Editor screenshot showing a cuttable vent panel, the cuttable parts in yellow around the vent itself

Some more interactive items added to the test playground for #TimeScavengers

New dev diary coming in a couple of days!

#indiegamedev #indiegame #gamedev #indiegamedeveloper #gamedeveloper #gamedevelopment #unity3d #screenshotsaturday

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Unity engine shot of a big sci-fi bulkhead door with four small panels covering security bolts

Unity engine shot of a big sci-fi bulkhead door with four small panels covering security bolts

Update: I've made a big bulkhead door for #TimeScavengers with cuttable locking bolts and panels covering the bolts that can be detached and float away in zero-G 😁
No vid yet, as it's late😴 but soon!
#indiegamedev #gamedev #indiegame #gamedevelopment #unity3d #spacegames

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Preview
Update #6 - Literally making progress Hello! Yes, as per the title I am making progress in quite literally 'making' progress at the moment. What does that mean? Well, visually it means this: At least, this is the part I can show you - thi...

New #devlog post: Busy making progress making progress :D

tonycooper.itch.io/time-scaveng...

#IndieGameDev #gamedev #indiegame #indiegames #gamedesign #devlog #itchio #TimeScavengers

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