A major critique of NotebookLM centers on its UI/UX. Users found it over-engineered, with poor information density, unnecessary visual elements, and confusing layouts. This cluttered design actively hinders the tool's core functionality. #UXCritique 2/5
This highlights a lot of my thoughts on Dragon Age: The Veilguard. Please give it a read 🙌
#DragonAge #TheVeilguard
#UXcritique
#Gametalk
bsky.app/profile/kath...
Airbnb’s redesign isn’t skeuomorphic—it’s a shift toward hyperreal simulation. It caught my eye while booking UXCamp Europe, but not in a good way. New post on what it says about digital design’s direction.
graymattersjournal.substack.com/p/airbnbs-ne...
#InterfaceDesign #UXCritique
If you played Origins or Inquisition, you might feel a disconnect too. Input lag, combo clutter, missing story links—it’s not bad, but not what 10 years promised.
Read my blog here → eyween.artstation.com/blog/64pVK/d...
#DragonAge #TheVeilguard #UXCritique #gametalk
Screenshot of a steam store add to cart card for Blasphemous 2. It shows a windows icon as supported platform, there is a circle drawn around the logo.
So this little platform logo area. I think Valve should add a logo for proton verified games. Separate from steam deck verified, but that should probably be here too.
#uxcritique #linux_gaming #steamdeck