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A major critique of NotebookLM centers on its UI/UX. Users found it over-engineered, with poor information density, unnecessary visual elements, and confusing layouts. This cluttered design actively hinders the tool's core functionality. #UXCritique 2/5

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This highlights a lot of my thoughts on Dragon Age: The Veilguard. Please give it a read 🙌

#DragonAge #TheVeilguard
#UXcritique
#Gametalk

bsky.app/profile/kath...

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Airbnb’s New Look Isn’t Skeuomorphic—It’s Something Else Entirely Why hyperreal simulation isn’t a return to skeuomorphism, and what it could mean for the future of digital design.

Airbnb’s redesign isn’t skeuomorphic—it’s a shift toward hyperreal simulation. It caught my eye while booking UXCamp Europe, but not in a good way. New post on what it says about digital design’s direction.

graymattersjournal.substack.com/p/airbnbs-ne...

#InterfaceDesign #UXCritique

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UI & UX Design - Katharina Kasprzak - Dragon Age: The Veilguard Player POV of UI, UX and issues regarding dragon age: the veilguard.

If you played Origins or Inquisition, you might feel a disconnect too. Input lag, combo clutter, missing story links—it’s not bad, but not what 10 years promised.

Read my blog here → eyween.artstation.com/blog/64pVK/d...

#DragonAge #TheVeilguard #UXCritique #gametalk

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Screenshot of a steam store add to cart card for Blasphemous 2. It shows a windows icon as supported platform, there is a circle drawn around the logo.

Screenshot of a steam store add to cart card for Blasphemous 2. It shows a windows icon as supported platform, there is a circle drawn around the logo.

So this little platform logo area. I think Valve should add a logo for proton verified games. Separate from steam deck verified, but that should probably be here too.

#uxcritique #linux_gaming #steamdeck

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