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Observe the sacred geometry, an array of possible shapes. Balance is achieved towards the center, with each step outwards more tenuous than the last. The universe seeks balance, and to forge ahead in such a oblique path would require extreme determination.

Observe the sacred geometry, an array of possible shapes. Balance is achieved towards the center, with each step outwards more tenuous than the last. The universe seeks balance, and to forge ahead in such a oblique path would require extreme determination.

Planning more stats to balance! Body type would change the maximum payload a player could carry (including weapons), fuel capacity, fuel burn rate, target signature, HP, hitbox size, maneuverability, and more.
#MechGame #UntitledMechGame #ConceptArt #CharacterCustomization

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I wish that the thumbnail of this wouldn't cut off the pointy end, but perhaps the pointy end is a tad too pointy anyhow. Oh well, v0.1 at least.

I wish that the thumbnail of this wouldn't cut off the pointy end, but perhaps the pointy end is a tad too pointy anyhow. Oh well, v0.1 at least.

The missile is eeepy (lowpoly)
#Blender3d #3dModelling #3d #IndieDev #IndieGameDev #MechGame #UntitledMechGame

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Various critters in various stages of brainstorming. Also critter claws, clip-clops, and cattails. Various themes, random colors, no textures.

Various critters in various stages of brainstorming. Also critter claws, clip-clops, and cattails. Various themes, random colors, no textures.

Concept sketches for mech critters and character customization parts.
#UntitledMechGame #IndieGameDev #Mechs #MechGame #ConceptArt #IndieGameDev #2d #DigitalArt #ProCreate #Robot #Critters

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An intro page from a "Pitch Deck" for my untitled mech game I'm developing in Unreal Engine. It covers a couple things: such as the style of game, which is 3d arena battler; core interactions, which is an interplay between offensive and defensive tools; and a balance between real-world authenticity and movement, with a dash of science-fiction for flavor.

An intro page from a "Pitch Deck" for my untitled mech game I'm developing in Unreal Engine. It covers a couple things: such as the style of game, which is 3d arena battler; core interactions, which is an interplay between offensive and defensive tools; and a balance between real-world authenticity and movement, with a dash of science-fiction for flavor.

One big new year's resolution: A playable game demo!
#UntitledMechGame #IndieGameDev #UnrealEngine #MechCombat #GDD #NewYearsResolution

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