Advertisement Β· 728 Γ— 90
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Hashtag
#VRX2017
Advertisement Β· 728 Γ— 90
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What we need is a cyclical ecosystem for funding content without the platforms. @felixandpaul #VRX2017

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In VR the controller is your hands and your head. You are two hands and a head. @GordonBellamy #VRX2017

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Lego doesn’t have navigation and it’s still fun. Lots of things are fun without moving. Same true for VR. #VRX2017

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Responses from other characters help increase sense of being in the world and reactions to what happens. Chad Dawson @DoubleFine #VRX2017

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Beyond the Lens: Creating Immersion with Audio and Haptics. Come join us! #VRX2017 @gaudiolab @LeapMotion @PlayWhiteRabbit @VirtualGirlNY

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VR democratizes experiences changing education for everyone. You can walk on the moon. You get real memories. @rikardsteiber @htcvive #VRX2017

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The aim of art is to represent not the outward appearance of things, but their inward significance. ~ Aristotle Elizabeth Baron Ford Motor Company #VRX2017 <Agree!

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Hint: want more emotion in VR? Start with creating customer emotion. Emotion response to the experience first. Avatar emotion puppetry second. #VRX2017

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Heads up. Customers don’t go to a movie because it’s β€œImmersive” or β€œPresence” to feel like they are there. People go because they want strong emotions. XR developers remember that’s what entertainment means, not recreate my fiend’s kitchen. #vrx2017 #4K2F

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β€œArgue for limitations and they are yours.” Richard Bach

Hardware does not deliver the fun. Emotion does. A game made of rocks and sticks can deliver more emotion than raw tech. #VRX2017 #VR #4K2F

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Really want mass consumer adoption?
Content
Content
Content

Emotion is key
#VRX2017 #4K2F

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Reminder: changing camera angles does not make a live sports event more compelling. #VR esports developers please offer customers more deeply moving interaction. Emotion is key. #4K2F #VRX2017

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#VR worldwide sell through 6.2M units in 2016 and 8.4M In 2017 @StephiNaners #VRX2017

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