What we need is a cyclical ecosystem for funding content without the platforms. @felixandpaul #VRX2017
In VR the controller is your hands and your head. You are two hands and a head. @GordonBellamy #VRX2017
Lego doesnβt have navigation and itβs still fun. Lots of things are fun without moving. Same true for VR. #VRX2017
Responses from other characters help increase sense of being in the world and reactions to what happens. Chad Dawson @DoubleFine #VRX2017
Beyond the Lens: Creating Immersion with Audio and Haptics. Come join us! #VRX2017 @gaudiolab @LeapMotion @PlayWhiteRabbit @VirtualGirlNY
VR democratizes experiences changing education for everyone. You can walk on the moon. You get real memories. @rikardsteiber @htcvive #VRX2017
The aim of art is to represent not the outward appearance of things, but their inward significance. ~ Aristotle Elizabeth Baron Ford Motor Company #VRX2017 <Agree!
Hint: want more emotion in VR? Start with creating customer emotion. Emotion response to the experience first. Avatar emotion puppetry second. #VRX2017
Heads up. Customers donβt go to a movie because itβs βImmersiveβ or βPresenceβ to feel like they are there. People go because they want strong emotions. XR developers remember thatβs what entertainment means, not recreate my fiendβs kitchen. #vrx2017 #4K2F
βArgue for limitations and they are yours.β Richard Bach
Hardware does not deliver the fun. Emotion does. A game made of rocks and sticks can deliver more emotion than raw tech. #VRX2017 #VR #4K2F