#devlog I have added miss and crit logic to the battle system, I'm now currently working on status effects and it's proving to be a little tricky but we'll get it working soon #gamedev #indeidev #indiegame #jrpg #solodev #Rpggame #VampireMisfits
#devlog quick update I've got the stats and damage math working properly now will probably work on equipment next, still got things to add/fix in the battle system and status menu but hey one step at a time #gamedev #indiedev #solodev #jrpg #jrpggame #VampireMisfits #indiegame
#devlog got the inventory system working, the items you get in battle well show up in your menu now. I'm currently working on the level up system every is going smoothly so far #gamedev #indiedev #indiegame #VampireMisfits #solodev
#devlog been working on the inventory system making sure that items transfer from battle to field and vice versa, so far things have been going smoothly #gamedev #indiedev #indiegame #VampireMisfits
I know I need to fix my models, but you can now swap party members #indiegame #indiedev #indiedev #unreal #jrpg #makeinunreal #VampireMisfits Now I just need to have this work in the battle system
#screenshotSaturday I've been making some progress on my status menu for Vampire Misfits, going to add the ability to swap party members around next #gamedev #indiedev #solodev #VampireMisfits #jrpg #unreal #indiegame
Ok I'm now setting up a inventory menu, it's not pretty but it's functional #gamedev #indiedev #unreal #jrpg #VampireMisfits
#screenshotsaterday I've added a enemy pool and a new monster that works beautifully but still can't get the screen shatter effect to work, oh well I'm almost done with the battle system #gamedev #indiedev #unreal #jrpg #VampireMisfits
#devlog slowly reworking the battle system and I've now made the spells a bit more cinematic still need to fix the fire vortex but hey things are coming together #indiedev #gamedev #UE5 #jrpg #rpg #madewithunreal #vampiremisfits
This is a practice cut scene so it's a little messy, but I figured out how to pause and unpasue the animation so players can read the text
#gamedev #indiedev #indiegame #unreal #UE5 #animation #VampireMisfits
Alucard model in unreal engine
Doing another character drop for #VampireMisfits this time it's Alucard son of Dracula, prince of vampires and wannabe rockstar bard. Al marches to the beat of his own dreams and is determined to step out from his father's shadow
#gamedev #indiegame #indiedev #oc #vampire
Haven't posted much about my characters let's fix that this is Nikki Van Hellsing a young vampire hunter in training trying her best to live up to her family's legacy and the character you'll be playing as in #VampireMisfits #OCsky #gamedev #blender #OC may post more characters later
ok finally got a functioning dialog window I just need to figure out how to add names and we're good to go!
#gamedev #indiedev #unreal #UE5 #madeinunreal #VampireMisfits
A slime monster
Slime model in blender
Took a break from dialog programing and just made a slime monster cuz I like modeling, just need to figure out how to make him look goopy
#gamedev #indiedev #Unreal #UE5 #blender #VampireMisfits
WIP Game Logo
Took a step back to make my game logo, well return to developing the dialog system soon just taking a small break. I'm hoping to start dev logging soon fingers crossed.
#gamedev #indiedev #madeinblender #VampireMisfits