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You can SPY on the Enemy?! 🕵️ | Carthage: Bellum Punicum
You can SPY on the Enemy?! 🕵️ | Carthage: Bellum Punicum In Carthage: Bellum Punicum, you don't just fight battles, you see them coming.... and plan for them accordingly. Scouting, delayed intel, and visibility mechanics are features that change how you…

In Carthage: Bellum Punicum, enemy movements are hidden from you...

Information mechanics hit different: You're not just commanding an army. You're fighting blind...unless you do your Scouting right 😉

Watch here: youtube.com/shorts/95z8I...

#IndieGame #StrategyGame #GameDev #WargameDesign

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Charles Grant and the Accidental Birth of Balanced Armies #CharlesGrant #WargameDesign
Charles Grant and the Accidental Birth of Balanced Armies #CharlesGrant #WargameDesign Charles Grant never wanted balanced armies, yet his scenario design made them possible. This video reveals how his historically grounded approach inadvertently shaped point systems and competitive balance, influencing how modern tabletop wargames balance realism and fair play.

Charles Grant and the Accidental Birth of Balanced Armies #CharlesGrant #WargameDesign

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These week on the Blood and Spectacles blog I discuss the importance of genre in Wargame design.

Image is of scratchbuilt mecha for the game Hostile Space.

#miniaturewargames
#wargames
#wargamedesign

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