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Environment assets created for Wavekin.

#ShowMeSunday #GameDev #IndieDev #GameArt #Wavekin

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We’re still deep in development, but Wavekin already has a Steam page.
If you’re browsing Steam during the Winter Sale, it’s already available to wishlist. 🤍 ❄️
s.team/a/3930190

#IndieGame #Wavekin #Steam

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Testing our new flashback system.
With text. Without text.
Still deciding.

#WIPWednesday #IndieGameDev #GameDev #Wavekin #GameDesign #IndieDev

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We made an octopus for our underwater metroidvania.

#IndieGame #GameDev #Metroidvania #Wavekin

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-Our game ?
-Easy

#IndieGameCommunity #Wavekin #IndieDev #FollowFriday

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Before → After

We redesigned our main creature and reworked its animations to get a smoother, more natural underwater movement.

#ShowMeSunday #GameDev #IndieDev #CreatureDesign #Animation #Wavekin

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Working on a game built around whale-like songs has side effects:
sometimes the whole team ends up singing out loud while testing the sound-based puzzles.
It helps. (Well… we think it helps.) 🐋

#IndieDev #GameDev #AudioDev #StudioLife #Wavekin

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#WIPWednesday
Key art research for Wavekin.
We tested compositions, typography, color hierarchy, and how readable the creature is at first glance.
The final version we picked is now live on Steam
which one would you have chosen? 👇

#IndieDev #GameArt #Wavekin

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Bioluminescence and environmental light drive the visual evolution of deep-sea shrimp (Oplophoroidea) - Communications Biology Diversification of a mid-wavelength opsin appears to play an important role in the visual ecologies of bioluminescent shrimps with a higher diversity of opsins in taxa that migrate to shallower…

Deep-sea shrimp don’t just see in the dark they evolved eyes tuned to bioluminescent light.
A 2025 Nature Communications study shows their vision adapts to the faint glow of nearby organisms in near-total darkness.
Source → www.nature.com/articles/s42...
#OceanFacts #IndieGame #Wavekin

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#ScreenshotSaturday

Wavekin is coming soon
and the demo is already live on Steam.
Here are a few moments from the deep. 💙

s.team/a/3930190

#IndieDev #Wavekin

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Avoidance, confusion, solitude.
Rising ocean noise pollution is forcing whales to move away, lose each other’s voices, and sometimes… fall silent.

Source → science.unimelb.edu.au/about/news/-...
youtu.be/bICz0hbkrt0

#ScienceAndGames #OceanFacts #Wavekin #IndieGame

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Tried to sing with my creature today... accidentally made her say “hello.” 👋🐋
Communication level: improving.

#ScreenshotSaturday 🌊
#IndieGame #Wavekin #whalesong

s.team/a/3930190

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Sometimes bugs are just… really funny. 😅
Share the ones that made you laugh more than cry 👇

#IndieDev #GameDev #Wavekin #IndieDevHour

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Our indie game:

🌊 An underwater exploration adventure
🎶 Puzzles solved through whale-like songs
🌌 A calm, mysterious world on the edge of silence
💙 Play at your own rhythm no rush, just resonance

#IndieDev #Wavekin #IndieGame #UnderwaterAdventure #wishlistwednesday

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What is bioluminescence? Bioluminescence is the production and emission of light by a living organism

Did you know?

Some creatures create their own light in the darkness of the deep.
In the deep sea, light is language.
Around 90% of deep-sea life is bioluminescent glowing to communicate, attract, or survive.

🔗 oceanservice.noaa.gov/facts/biolum...

#OceanFacts #Bioluminescence #Wavekin

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Sunday check-in:

- 4 bugs fixed
- 2 new ones discovered
- 1 coffee spill on the keyboard

Game dev balance achieved. ✔️

#DevLog #IndieGameDev #Wavekin

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We’ve spent so long designing the depths… sometimes we just stop and watch it move

#Wavekin #CozyGaming #IndieGame #Screenshotsaturday

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What’s your favorite game to do absolutely nothing in?
Just… walk, float, breathe.

Asking for a fish, he’s doing a study. 👀🐟

#IndieGameCommunity #IndieDev #Wavekin #CozyGaming

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The first playable version of Wavekin had physics that made the creature swim like a potato.
It took weeks to make it feel graceful.

What’s a tiny detail in your project that ended up taking way too long? 😅

#IndieDev #GameDev #Wavekin #IndieDevHour

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How far does sound travel in the ocean? In the U.S.

Answer time!

Sound travels about **1,500 m/s** in seawater roughly **four times faster** than in air.

Which means underwater, music hits quicker. 🎶

🔗 oceanservice.noaa.gov/facts/sound....

#ScienceAndGames #OceanFacts #Wavekin

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Wavekin on Steam Wavekin is a narrative adventure and underwater exploration game where you dive into the depths to discover an ancient civilization. Observe, listen, and use your song to unravel the ocean’s…

Curious to see how this creature moves in-game?

You can now explore the ocean and guide it yourself in the Wavekin demo.

🎮 Play it on Steam → s.team/a/3930190
💙 Wishlist to support our indie adventure.

#IndieGame #Demo #Wavekin #UnderwaterAdventure

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👋 Hey everyone!
Here’s a peek behind the design of the creature you play in #Wavekin.
We wanted it to feel alive graceful, but a little strange too. Something between a whale and a dream.
Here are some early sketches that helped shape its final form. 🐋
#WIPWednesday #Gameart

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Question of the day:

Sound travels differently in water than in air…
But do you know how much faster it moves beneath the waves? 👀

(Answer tomorrow 😉 )

#OceanTrivia #Wavekin #ScienceAndGames #OceanFacts

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Wavekin on Steam Wavekin is a narrative adventure and underwater exploration game where you dive into the depths to discover an ancient civilization. Observe, listen, and use your song to unravel the ocean’s…

Hey, you. Yes, you scrolling past.

The ocean called, it says you haven’t tried the Wavekin demo yet. 👀
Dive in, sing a little, get lost a bit. It’s fine, we all do.

🌊 Demo → s.team/a/3930190

#Wavekin #IndieGame #IndieDev #UnderwaterAdventure

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🐳 Meet the being you’ll guide beneath the waves.

This is the first glimpse of the creature you’ll embody both familiar and unknown, born from the ocean’s song. 🎶

#Wavekin #IndieGame #GameArt #CharacterDesign #UnderwaterAdventure #IndieDev #WIPWednesday

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