Sometimes using a point release #Linux distro is smarter than going for the cutting edge i.E. openSUSE Tumbleweed in my case.
#wiVRn works beautifully well with all my HMDs but lacks a proper #openSUSE package and I fail at building these.
So #TuxedoOS is my backup choice when playing in #VR.
Wireless VR streaming levels up on Linux with the latest WiVRn release
#WiVRn #VR #Linux #LinuxGaming
Been having mixed results with some vr games on linux
Games i got running: BONELAB, VRChat, Ancient Dungeon VR
Games i havent gotten running yet: BONEWORKS, Resonite, Into the radius 1 & 2, Fnaf help wanted 2
Im still experimenting, so far #WiVRn works, alvr just, doesn't, and steam vr crashes-
Flashing the wrong firmware to my 3070 was a stroke of genius.
When I use #WiVRn with GPU Encoding and run a game, it _absolutely_ sits at the power limit (300W) when the original was 240W, with an extended limit at 270W, while now it's 270W up to 300W.
(I flashed the FTW3 firmware to my XC3 […]
I could use a little help with #Resonite. I'm on #Linux, Nobara 42 (Fedora) specifically. I have #envision and #wivrn working. I'm on a #QuestPro. How do I get #facetracking and #eyetracking to work? o:
I waited for it for three years, but it's too little, too late for me, as I have fully switched to #WiVRn on Linux.
Anyone know if it's possible to make the clocks in wlx-overlay-s use 12 hour formatting instead of 24?
#Linux #LinuxVR #WiVRn #wlx_overlay_s
Screenshot from Linux VR users meetup in Overte
Experimental #OpenXR support just got merged and will be available in the next release. It makes using #Overte in #VR on #Linux much easier and more compatible with #opensource runtimes such as #Monado and #WiVRn. Thanks to Lubosz and Ada for contributing this amazing feature! #foss