damn this is insane progress
#IndieGame #IndieArt #JoJosBizzareAdventure #ジョジョの奇妙な冒険 #JoJo #ジョジョ #ArtStyle #VideoGames #GameCube #GameDev #IndieDev #C #C++ #C/C++ #rust #rust-lang #OpenGL #UnityDev #MonoGame #XNAFramework #Framework #OpenGLDev #MonoFramework #CSharp #C-Sharp
My back pain is horrible and I'm not even in my 20s yet
#IndieGame #IndieArt #OC #JoJo #ジョジョ #ArtStyle #VideoGames #GameDev #IndieDev #rust #rust-lang #XNAFramework
UPDATE!!!: I've switched to XNA to make this game (I know, old timey)
BUT it's going amazing, the sprite handling is so so much nicer than unity.
#IndieGame #IndieArt #OC #JoJo #ジョジョ #ArtStyle #VideoGames #GameDev #IndieDev #rust #rust-lang #XNAFramework
There mayyy be an issue, drawing the player art takes ages, I'm just barely done the silhouette.. BUT good news: a lot of the other art has been done.
Ohh the beauty of hand drawn games 🫶
#IndieGame #IndieArt #OC #JoJo #ジョジョ #ArtStyle #VideoGames #GameDev #IndieDev #rust #rust-lang #XNAFramework
ko-fi.com/zenith42
Anything, and I mean anything is appreciated
#IndieGame #IndieArt #OC #OriginalCharacter #JoJosBizzareAdventure #ジョジョの奇妙な冒険 #JoJo #ジョジョ #ArtStyle #VideoGames #GameCube #GameDev #IndieDev #C #C++ #rust #rust-lang #OpenGL #UnityDev #MonoGame #XNAFramework #Framework #OpenGLDev
Planning to release a game by the end of the month
#IndieGame #IndieArt #JoJosBizzareAdventure #ジョジョの奇妙な冒険 #JoJo #ジョジョ #ArtStyle #VideoGames #GameCube #GameDev #IndieDev #C #C++ #C/C++ #rust #rust-lang #OpenGL #UnityDev #MonoGame #XNAFramework #Framework #OpenGLDev #MonoFramework #CSharp #C-Sharp
getting used to unity
#IndieGame #IndieArt #OC #OriginalCharacter #JoJosBizzareAdventure #ジョジョの奇妙な冒険 #JoJo #ジョジョ #ArtStyle #VideoGames #GameCube #GameDev #IndieDev #C #C++ #C/C++ #rust #rust-lang #OpenGL #UnityDev #MonoGame #XNAFramework #Framework #OpenGLDev #MonoFramework #CSharp #C-Sharp #Csharp
An image of 3 eyes, all in the style of JoJo's bizzare adventure. The text "Izzy" is in the middle, as a signature.
Check it
#IndieGame #IndieArt #OC #OriginalCharacter #JoJosBizzareAdventure #ジョジョの奇妙な冒険 #JoJo #ジョジョ #ArtStyle #VideoGames #GameCube #GameDev #IndieDev #C #C++ #C/C++ #rust #rust-lang #OpenGL #UnityDev #MonoGame #XNAFramework #Framework #OpenGLDev #MonoFramework #CSharp #C-Sharp #Csharp