Deving and such! What could possibly go wrong! Perhaps we fix those outstanding issues left in #XyCraft ๐
#moddev
Twitch.tv/soaryn
#XyCraft has been updated to 26.1 and now available on @curseforge.com, though do note it is in beta right now as there have been a LOT of changes since 21.1!
#SimpleWeather and the other mods were released yesterday ๐
#minecraft #moddev
curseforge.com/members/soaryn/projects
Updated #XyCraft, #SimpleWeather, and a few others, but for XyCraft specifically we are waiting on a pending review for the connected textures and pipe graph library we made until we can release the beta.
Now for slay the spire 2, or Satisfactory? ๐ค
LIVE and on time! // Twitch.tv/soaryn
Maybe if I hide from the bugs, they won't exist! Working on #XyCraft for 26.1-snapshot 11 and then later @corekeepergame.com ๐
LIVE // Twitch.tv/soaryn
The deving, we need to do it. Showing off the pipe logic.
#XyCraft
It isn't very clear, but this was actually surprisingly rather difficult. The one way fluid valves/diodes are working!
Who knows if it is working right still, but I am content. Now to get the fluid rendering in the pipes/sections...
#XyCraft #MCModDev
LIVE // Twitch.tv/soaryn
Coding away! Modding #Minecraft, working on #XyCraft
๐
LIVE // Twitch.tv/soaryn
@Minecraft modding and checking out what is new in the Snapshot! #XyCraft Weeee
LIVE // Coding and such. Working more on #XyCraft You know what to do ๐
Twitch.tv/soaryn
Intro starting now ๐ Doing more coding and such on #XyCraft with the @neoforged.net PR Build of #1115.
It is compiling and it is somewhat working! Let's push forward!
#mcdev
Twitch.tv/soaryn
Mod Status Update for @Minecraft 1.21.6:
#Volumetrics โ
v1.0.1
#SimpleWeather โ
v1.1.1
#NoFrameLimiter โ
v1.1.1
#SimpleCreativeMenu โ
v1.1.1
#XyCraft In Progress
LIVE // twitch.tv/soaryn
It's Tuesday! Hope that was a good reminder! :D
Working on more #XyCraft 1.21.5 stuffs. We are adding blocks and such... hoping I break nothing... #Minecraft modding is eaaaasy right? (it is) #mcdev
LIVE // Twitch.tv/soaryn
#XyCraft 1.21.5 work continues!
21.6 is likely around the corner in June (My guess is still 1st/2nd week of June) but we should try to get as much as we can stable as we can in 21.5 :D
First up, checking in on JEI which recently updated!
#mcdev
LIVE // Twitch.tv/soaryn
Working on #XyCraft for #Minecraft 1.21.5. Refactoring Eeeeverything. Hoping to at least get it running soon, but first I need to reorganize (I probably shouldn't). Come keep me company? ๐ฅน
#mcdev
Lasers, in Minecraft? Oh. Weeee power systems
LIVE // Twitch.tv/soaryn
Having fun with lasers in #XyCraft
I decided to rewrite them all last night so they may be a little broken... let's find out!!
#mcdev
Live and working on #XyCraft a bit today, mostly thinking of explaining how the tick System we have works and WHY it doesn't allow tick acceleration out of the box ๐
Twitch.tv/soaryn
#McDev
I got tired of the "bonemeal" fx on the Planter Block, so I made a new one when the planter attempts to grow the block above it.
#McDev #XyCraft
LIVE // Twitch.tv/soaryn
New Year!!! Welcome almost 2027! ๐ Playing some more @AllTheMods and looking at 21.4 Dev work for #XyCraft Weeeeeee
Full Bright blocks that can either emit light or not up to how you make them! Oh... and some stone bricks with.... liquid...
Easy enough ๐ #McDev
In a future version of #XyCraft, Aurey Blocks will have another stone cut option. The best part: there is no added texture needed on the atlas!
LIVE // Twitch.tv/soaryn
Looking at 1.21.4 #XyCraft the code compiles... but uh, very much several things left to handle ๐
#SimpleWeather and #NoFrameLimiter will be available soon for #Minecraft 1.21.4! Just waiting on approval. #XyCraft will take a little bit longer, but it at least compiles! Waiting on some PRs to go into NeoForge first before being able to settle it. ๐
#mcdev
LIVE // twitch.tv/soaryn
Working on more #XyCraft for 1.21.3 ๐
#mcdev #ModdedMinecraft
We are live and we are totally on time (25 mins late) Hope to see you soon!
Floating point inaccuracies accumulate the larger the number is. In this case we needed use floats to correct the single block offset, and not use it as a location in the world.
Science! #XyCraft
I had to fix a bug that would occur when the player is REAAAALLY far from the origin of the world. The further out you went, the worse it got ๐