Still working on ZombMe--kinda going sideways with progress...But now you can search for and find unique helpers in each stage. Find all of them in a stage, and you can have them buddy up with you for the rest of the game!
#IndieDev
#ZombMe
youtu.be/Bgv9l5764UE
I have a bad habit of making games that are too hard...so with ZombMe I'm adding a lot of difficulty setting customization. It's one of the last big features on my ToDo checklist.
Next up: Testing, optimizing, and augmenting all the levels.
#ZombMe
#IndieDev
Another New Year resolution for me: Be more social...
...Ok, maybe not in real life, but at least in my zombie game. Now you can run with your own hoard!
#ZombMe
#IndieDev
#Promote
youtu.be/CgeY9cvZUZk
Sometimes you need to take a break from your side projects with another side project…Gonna see how far I can get with a month of dev on this….
#AsteroidSurvivors
#ZombMe
#IndieDev
#MightyPantherProductions
For me, the hardest thing with building and publishing a video game all by myself is…promoting it. But I think I finally figured it all out: sponsor a car in a small town’s demolition derby car. Better than the Super Bowl!
#FirstPlace
#MightyPantherBoost
#ZombMe
If you're at #PaxWest2025 stop by booth 762 & say hi & play some fun games! #ZombMe #indiegame
As ready as I'm going to get for this weekend's PAX show...
#ZombMe
#Booth762
#PaxWest
#PaxWest25
#PaxWest2025
Introducing my new video game company, Mighty Panther Productions! I'll be publishing ZombMe under it...if I can just get it to build.........
#MightyPantherProductions
#ZombMe
#IndieDev
I might have spoken too soon about having the demo ready for PAX. I can't get a successful build, since Unity keeps randomly crashing. I've tried dozens of times and it's random crash after crash after crash...
#ZombMe
#IndieDev
#ThanksUnity
#BoomGoesTheDemo
#paxwest2025
#PAXWest
Should have the PAX build of ZombMe ready. Just press START.
#ZombMe
#IndieDev
#JustPressStart
#PAXWEST
#PAXWEST25
Is ZombMe shaping up to be a GOTY contender? Let's see what the reviewers are saying!
#ZombMe
#IndieDev
#GOTY
PAX WEST 25 is coming up, and I built a custom playable ZombMe demo people can try out at my booth. Here's footage of me running through it. If you attend, stop by and say hi! Booth #762
#IndieDev
#ZombMe
#PAXWEST
#PAXWEST2025
youtu.be/3sZxHsyfTW8
Even having the levels all set up AND PAX around the corner isn't helping with motivation...But I did manage to set up some headgear and sidekick configuration scenes, which was one of the biggest remaining mechanisms needed for the game.
#indiedev
#zombme
Time to prepare for PAX WEST 2025, where I spend a lot of money to promote my game, which probably won't sell enough to pay for the trip home...from the first day.
But still, it's more for fun...and reaching out to my fan. :D
#ZombMe
#IndieDev
#PaxWest
Worked on yet another section of the boss fight...This section is where the zombie finds himself on the arm of the giant robot and has to avoid getting flicked off. This is him not being successful...
#ZombMe
#IndieDev
youtu.be/Q1zd3Pz2psQ
After several months, ZombMe finally broke 100 wishlists on Steam. On to PAX WEST and Steam Next Fest, and maybe I'll get to 110 in a few more months!
#ZombMe
#IndieDev
I think I'm up to 10 different boss fight sections in the last level--I wanna make this be one to remember.
But you won't be fighting alone--after all, you've made some frenemies along the way.
#ZombMe
#IndieDev
#PassionProject
ZombMe is (fittingly) part of the Zombies vs. Vampires Fest Steam event! Check out the latest demo!
...and please let somebody know about this game...
store.steampowered.com/app/3751090/...
#ZombMe
#ZombiesVsVampires
#IndieDev
Working on the last level (which might have more stages, enemies, and boss fights than some games have in their entirety), working on getting a demo published for the two upcoming Steam events, and trying to integrate things with Xbox.
Penultimate boss here (all five versions)
#ZombMe
#IndieDev
Setting up a demo for ZombMe in Steam and getting ready for two big events over the next month...
#ZombMe
#ZombiesVsVampiresFest
#SteamNextFest
#IndieDev
So I might not truly be a one-dev indie? But I guess it depends how much you give him credit for...
#ZombMe
#IndieDev
#OneAndAHalfDevIndie
Been busy with ZombMe: Set up the 50 achievements, built up the final packaging assets, got it set up in the Xbox and Steam storefronts...Stuff's getting real...
#screenshotsaturday
#ZombMe
#indiedev
Now that I've got Steam working, I spent time finishing the simple hub world for ZombMe. Here are the unlocking and completed animations for each level-
#ZombMe
#indieDev
youtu.be/_U5_qFsmxSE
I spent the entire day working on my game and ended up further behind than when I started...I keep coming up with ideas and I just have to build them.
But in the end I think it will be worth it. Especially for the people who recognize this room...
#ZombMe
#IndieDev
#ScreenshotSaturday
I'm working on the second last level, and the enemies are getting smarter--they can now target things other than the main character to cause more problems as you try to stay dead.
#ZombMe
#IndieDev
youtu.be/z-sVaEKZ9J4
Only a few months left to get this done....I'm working on the last levels, but also making sure they go out with a bang. All of this is just from one level where the zombie faces off against the many attacks of the Zombie Hunter...
#zombme
#indiedev
#screenshotsaturday
Been working on World 8...The last level is going to have plenty of boss fights in it--the first one being four versions of the World 1 boss that you have to engage at the same time
#ZombMe
#indiedev
#indiegame