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I'd adapt into something like this. Add a way to trigger your ability uconditionally, with Inspiration you can actually elegantly manage to manipulate your Compass to fail and enable Look What I Found. Cycling cards into Mini-Luckies isn't pretty fine. #ahlcg #arkhamhorror

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Greorge from Machinations. I played the Levelheaded as the Lv. 3 version, and Resourceful as Do-Or-Die. This deck was good at getting them clues, but struggled whil fighting, but it was a lot of fun playing it. 9/10 would tweak here and there. #ahlcg #arkhamhorror

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Updated version after playing the deck: Let's make crude amounts of money, shall we? Knowing you have Covert Ops in your Market deck is very, very powerful. In a campaign, my fist two buys would be the Market and see from there what fits and sticks. #ahlcg #arkhamhorror

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My recent Trish. I'm happy with this list. Trish got her clues consistently, her free action is becomes pretty nuts when you start assembling your whole Rupe Goldberg Machine. I'd shift around a few thing, but overall this was super fun. 9/10, Rogue is fun in Current! #ahlcg #arkhamhorror

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With me having played Machinations Through Time, I have now played evey officially printed scenario in the game! It took me 401 overall scenario plays to get to that point. Huzzah! #ahlcg #arkhamhorror

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The story allies and item that you can unlock are pretty neat. I think this scenario would have been a lot if it was split into three scenes for Single Group, but so be it. Not great, not terrible. My letter grade on the first play is a. solid B. #ahlcg #arkhamhorror

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I played Machinations Through Time for the first time today. Cumbersome to set up for Single Group mode. The doom clock is tough, movement compression is at a premium. The story that the scenario tells is great, but the mechanical implementation is shallow and at times clunky. #ahlcg #arkhamhorror

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Survivor also seems pretty good. Lots of fun to be had. Overall, I'm starting to feel real excitement for Current, which is a nice twist. I wanted to go into smaller formats anyways, this is a fun nudge. #ahlcg #arkhamhorror

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I think this is a teaser for the next campaign, and I really hope that campaign sitcks to this artstyle. Will likely cost your team two actions if you're a fighter or flex, possibly if you're a cluever. One if anyone has Spectral Razor. #ahlcg #arkhamhorror

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Yeah, cool, I like this one. If you're Marie or she's at least on your team, you don't want to see this. Generally, this is a remixed Hypochondria. Any damage triggers it, but it's not direct. I'm okay pulling this, but it's not a "let this rot in play" type of card. #ahlcg #arkhamhorror

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What the hell, man, these are nasty. There's a very real chance this one draws you 2-3 additional encounter cards, more if you're running unlucky. Flavour wise, this should clearly discard once you draw any enemy. #ahlcg #arkhamhorror

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This is very nasty weakness. I like the idea of nasty tests on personal weaknesses, but how hard this card will worry me depends on my Investigator. If I'm fighter Finn, this sucks. #ahlcg #arkhamhorror

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The logical equivalent to Atychiphobia. I'm fine hitting this. A little worried if I'm a Suvivor Fighter, but okay. #ahlcg #arkhamhorror

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As if I didn't love this card enough at Level 0, we get an absolute nutcrack of an upgrade. #arkhamhorror #ahlcg

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Makeshift Boom! Yeah, sure, I like it. It's the Trapper engame. A little over the top for my taste, but it's a good and fun card. I like it as a storytelling piece, the same way Dynamite Blast tells a story. I mean, they are basically the same card. #ahlcg #arkhamhorror

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Ornate Bow is my toxic ex, but with trapper style decks being able to buy time and making sure the arrow hits, I like it. This card is very weak to enemy pile-up situations, so this card probably peaks in Duo. Also Gorgeous in Rita. #ahlcg #arkhamhorror

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I think Survivor is the class most likely to have a bunch of unneeded resources lying around, and in that case this card can make you close to Mythos Immune. I've always played Scrapper in Legacy Dark Horse, and this might be the cleanest addition to that deck I've ever seen. #ahlcg

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One testless damage that is pretty inconsistent? Hm. I think this can be conditionally good, if you know the scenario or so, but this is probably only really good in Parallel Pete. #ahlcg #arkhamhorror

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Oh this design is interesting. This costs EP, the things it can target can't cost EP. So technically, this becomes worse asa your campaign goes longer, but you need to pay EP for it. This feels like a fixed True Survivor, and I think the fix works. #ahlcg #arkhamhorror

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Now that's an Upgrade. Sick. This alone should be worth buying Hunter's Instinct (2). Very fun card. #ahlcg #arkhamhorror

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I like this design a lot. It's elegant and clean, I expect it to play very smoothly. I don't like that it's two handed, though, if you're a fighter, that means you need to drop your other weapon to play this. #ahlcg #arkhamhorror

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The level two Hunter's Instinct can buy Level 2 events from the discard, I found the joke! Anyways, this card is solid. This upgrade is kinda mandatory if you want to loop events and upgrade them. #ahlcg #arkhamhorror

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Very strong. Interesting choice of slot, again, this is very good. I've been wondering when if we'd get a card like that for Izzie. She obvioulsy buys this as her first buy. Cool design, like it. Note that it doesn't discard when it's empty. #ahlcg #arkhamhorror

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Eh, eh, I'm not a fan of this one. I'd rather be healing that damage instead of throwing it at this card. #ahlcg #arkhamhorror

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God this is gorgeous in Marion. And anyone else, really. I think Marie will love playing with a healing Miguel Flex. #ahlcg #arkhamhorror

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Nice. This is fantastic, thanks. Yes, it's limited to yourself, but who cares. If you need to spread the healing just don't upgrade out of Bandages. Daniela wants to heal mainly herself, so this is better than bandages in her any probably Izzie, too. #ahlcg #arkhamhorror

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I thought the version in the new Core read, but that's because it cost EP. This version is not half bad, and it's really nice in Izzie. It protects your Do-or-Die, your Contemplative, whatever. I think I like this more than I initially thought. #ahlcg #arkhamhorror

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Out of left field we get some recursion in Survivor, damn. This card is obviously very good. Let's goooo. #arkhamhorror #ahlcg

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The effect is good, but I'm not sure if it's consistent enough. "Then," implies, as far as I know, that you had to resolve the first part of the card. If this fizzles, you get nothing. The encounter deck has to have a reasonable density of enemies, then this is very good. #ahlcg #arkhamhorror

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This surprises no one at this point. I'm not sure I how much I like this one, but it's probably solid if you do trapper. #ahlcg #arkhamhorror

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