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#asteroidSlingers

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One of the design goals I have for Asteroid Slingers is skill based gun play. Part of this involves factoring in your environment and the possible consequences of your actions. The greater the force, the greater potential cost, such as... [1/2]

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It's a fair argument to state that Asteroid Slingers takes a warming to arcade gameplay. Perhaps we could spend simulation chips on singed hair?

#asteroidslingers | #gamedev | #indiedev | #unity

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Alone. Afraid. Oxygen depleting. Good thing you're a polar bear, at least? #asteroidSlingers #gamedev #indiedev #unity

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