Hi guys
I've posted a dev update about Axi-Engine progress on Patreon.
For now I'm taking a small break from coding and switching to drawing for a bit.
#typescript #opensource #indiedev #axiengine #pixijs #indiegamedev #devlog #visualnovel
www.patreon.com/posts/axi-en...
Working on Axi-Engine updates.
Scope system is now released, and Script Player is in progress.
More details and dev notes are available on Patreon:
www.patreon.com/posts/axi-en...
#typescript #opensource #indiedev #axiengine #pixijs #indiegamedev
Axi-Engine update
I have posted a new devlog on Patreon about recent progress in Axi-Engine - the new Instructions module, the renamed Data module, and work on the upcoming Scope system.
#typescript #opensource #indiedev #axiengine #pixijs #indiegamedev
Experiments with Pixi.js filters and a new text-printing class.
It now supports printing text by letters, words, or lines, adjusting the speed, or instantly completing the output.
#typescript #opensource #indiedev #axiengine #pixijs #indiegamedev
I've just released @axi-engine/expressions, a new standalone package for Axi Engine.
It's a small, extensible library for boolean expression evaluation.
npm package here: www.npmjs.com/package/@axi...
#typescript #opensource #indiedev #visualnovel #pixijs #axiengine
Updated the Axi Engine libraries.
Added new packages @axi-engine/tasks & @axi-engine/tasks-anime and improved old ones.
Full details + links to packages on Patreon:
www.patreon.com/posts/axi-en...
#typescript #opensource #indiedev #visualnovel #pixijs #axiengine
Currently building a scene management system for my toolkit
It's turning out pretty interesting, even though it's not the simplest task
And I'll be honest, sometimes I'm not even sure whether what I'm doing makes any sense at all
#typescript #opensource #indiedev #axiengine #pixijs
I've made my toolkit repository public.
It contains the code for several modules that are also published as npm packages.
It's not perfect, but I think it's better to publish it now than to never publish it.
#typescript #opensource #visualnovel #indiedev #axiengine #pixijs
Last post about my axi-engine for a bit, promise :)
I wrote down my thoughts and ideas for the future of the toolkit. It's designed to be a web-first toolkit for visual novels.
You can read the full post on my Patreon (it's public)
#typescript #opensource #visualnovel #indiedev #axiengine
Another step in open-sourcing my game dev toolkit
Just updated @axi-engine/utils and published the core state management package: @axi-engine/fields
To be honest, I'm a bit hesitant to share my code. Hope you find it useful
#gamedev #typescript #indiedev #axiengine